01-08-2011, 06:37 PM
@LeeStricklin:
Or rather, why is it more useless than it used to be?
Instead of the combo exploding with a delay (projectile) it explodes immediately (hitscan).
Maybe this problem can be fixed if you would care to mention wtf it is.
Do want.
Merge the HLAC into this new weapon as well.
Definitely.
Then it just needs nerfing. But it feels very weak already, although admittedly I do not use an aimbot.
Something has to make it bad to use in close combat. Without the switch delay people would just make insane combos with it.
Inverse damage falloff? It just wouldn't make sense though.
If we remove this 'feature' then we should remove the Rifle as well, because it will be another Nex. Just as we should remove some other redundant weapons (see above).
This was unpredictable and just bullshit.
Ok on the MG part, will test tomorrow.
Still think we should merge the Hagar with HLAC and Tag
WHY DIDNT I THINK OF THIS BEFORE
Best idea ever. I HATE that extra reload button that is only useful for ONE weapon, where the hell do I put it with all my weapon binds around the movement keys already?
tZork and I discussed an interesting idea earlier on IRC: Combining both into the same weapon/primary slot. Upon firing the weapon you get both the old electro projectile and the new electro beam, and if you keep holding the primary button pressed down for a couple frames the electro projectile is destroyed. If you however release the primary button (i.e. just click it) only the projectile continues to exist. Wouldn't really allow you to "combine" them for an advantage either, due to the fact that you have to lead the electro projectile, but not the beam.
I would totally agree with this
Or rather, why is it more useless than it used to be?
Instead of the combo exploding with a delay (projectile) it explodes immediately (hitscan).
Maybe this problem can be fixed if you would care to mention wtf it is.
(01-07-2011, 11:34 AM)FraNcoTirAdoR Wrote: [ -> ]Merged TAG+Hagar anyone?
Do want.
Merge the HLAC into this new weapon as well.
(01-07-2011, 02:46 PM)nowego4 Wrote: [ -> ]@FruitieX: Did you have a good vacation in Florida?
Definitely.
(01-08-2011, 04:43 AM)tZork Wrote: [ -> ]electro: no xD (really cant reconcile loosing the old primary, and i did really try). Primary to powerfully in experienced hands
Then it just needs nerfing. But it feels very weak already, although admittedly I do not use an aimbot.
(01-08-2011, 04:43 AM)tZork Wrote: [ -> ]Crylink: secondary: useless/duplicate (see below)We should maybe make this more similar to what the Nexuiz secondary crylink was, but with the addition of our link join feature (as on primary).
(01-08-2011, 04:43 AM)tZork Wrote: [ -> ]HLAC: primary decent, secondary decent. overall uninteresting gun now (see below)How about merging all of these?
Hagar: Spamfactory with capital S. Not necessarily bad but i do feel it takes less skill and roe luck to frag with. Secondary fairly pointless compared to crylink prim.
...
T.A.G. Primary fires to many rockets, Secondary is fucked up again (its supposed to be anti missile!).
(01-08-2011, 04:43 AM)tZork Wrote: [ -> ]Rifle: Horrible switchdelay. i really H A T E it.
Something has to make it bad to use in close combat. Without the switch delay people would just make insane combos with it.
Inverse damage falloff? It just wouldn't make sense though.
If we remove this 'feature' then we should remove the Rifle as well, because it will be another Nex. Just as we should remove some other redundant weapons (see above).
(01-08-2011, 04:43 AM)tZork Wrote: [ -> ]Does rockets have a shedload of health? Dosent seem like they blow up by by eg mortar fire anymore.
This was unpredictable and just bullshit.
(01-08-2011, 09:10 AM)tZork Wrote: [ -> ]And I disagree with the "camping rifle philosophy"; better make it usable in combos and tune the damage to reflect this.Then we have another Nex, without charging. See above.
(01-07-2011, 09:24 AM)Halogene Wrote: [ -> ]yes, MG a bit stronger and Hagar a bit weaker.
Ok on the MG part, will test tomorrow.
Still think we should merge the Hagar with HLAC and Tag
(01-08-2011, 09:48 AM)Lee_Stricklin Wrote: [ -> ]I've recently seen Fruitiex recommend using the rifle instead of the nexI recommend using the Sniper Rifle in long range fights, and the Nex in close-medium range fights.
(01-08-2011, 09:48 AM)Lee_Stricklin Wrote: [ -> ]and just having the nex removed all together due to it being too hard to balance.No.
(01-08-2011, 12:33 PM)nowego4 Wrote: [ -> ]The Rifle's secondary has been met negatively by all players I've seen, I think this requires some rewriting. Perhaps the clip reload could be put here
WHY DIDNT I THINK OF THIS BEFORE
Best idea ever. I HATE that extra reload button that is only useful for ONE weapon, where the hell do I put it with all my weapon binds around the movement keys already?
(01-08-2011, 12:33 PM)nowego4 Wrote: [ -> ]I hope that much text is manageable and that people will start thinking about how to incorporate both the old Electro primary and the new one, instead of just promoting their favorite. +1 for tZork here.
tZork and I discussed an interesting idea earlier on IRC: Combining both into the same weapon/primary slot. Upon firing the weapon you get both the old electro projectile and the new electro beam, and if you keep holding the primary button pressed down for a couple frames the electro projectile is destroyed. If you however release the primary button (i.e. just click it) only the projectile continues to exist. Wouldn't really allow you to "combine" them for an advantage either, due to the fact that you have to lead the electro projectile, but not the beam.
I would totally agree with this