I think they (or their animations) are not gpl.
Well, we have a dude here (Yoda) who have re-worked the animations for Xonotic, perhaps he could do something about it. Technically, it's just taking the player model, attach the current rig to it, skin it (no I don't mean texture, I mean skin) and that should be it. No need to do any animations.
(09-06-2010, 03:29 PM)poVoq Wrote: [ -> ]In that case they should rather work on this, which was also done for Nexuiz, but never included because of the lack of animations:
http://opengameart.org/content/ubot
As stupid as it is, I think they decided not to put that one in Xonotic because of something to do with the hit boxes or the visibility with the player model (forgot which). As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced.
I think both soldier and robot are mediocre, UBot can go both ways but it's definitely not oblivion's most "thematic" work, though it seems like a well designed model.
(09-06-2010, 04:33 PM)Lee_Stricklin Wrote: [ -> ]As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced.
I assume the model wasn't included because whoever did those animations didn't release them under GPL. This has nothing to do with the application they were made in.
(09-07-2010, 04:28 AM)Seijiro Wrote: [ -> ] (09-06-2010, 04:33 PM)Lee_Stricklin Wrote: [ -> ]As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced.
I assume the model wasn't included because whoever did those animations didn't release them under GPL. This has nothing to do with the application they were made in.
They didn't release it GPL because the version of 3DS Max that they used wouldn't allow them to do that and doing so would make their use of that software illegal (I got bored and read further into the thread).
The only thing I can think of is if it was a PLU (personal learning edition) or similar. Cause any other method would require people giving up money for. And there is no such version of 3DS Max that restricts what you do with the work you create if you payed money for it.
But I thought such a version of 3DS Max was gone years ago. Do they still have an old copy or have Autodesk invented something new?
If I recall correctly, didn't Morphed use some motion captures for that model, and that's why they weren't GPL, not because of 3DS Max right?
I could be wrong, could be a total different model I'm thinking about.