Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - GreEn`mArine - 07-18-2010 I smell stargates! gj CB! RE: Screenshots of what you're doing. - Flying Steel - 07-18-2010 (07-18-2010, 02:33 AM)tankmiche Wrote:(07-17-2010, 04:55 PM)Roanoke Wrote: Only nex is bigger than the player model. Nex should be that big because it is a *high damage weapon*. It should not look like a water pistol - it should look like something that could take you out in a single shot. Noooooo. . . The point is a character waving around a fucking I-Beam infinitely fast whilst simultaneously running around at olympic speeds could not be mistaken for anything besides a joke. So then throw out all the extra shaders, textures and modeling precision, and use only cel shading to fit your intentionally comical proportions. Because this wouldn't fit any art style that isn't a full on cartoon. Never mind the fact that half the time, this thing would be interpenetrating the map geometry because it protrudes so far outside the player bounding box. But hey that major graphical glitch should happen because it's a *high damage weapon*. How could anyone with ADHD tell it's a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player get's within 3 meters of a wall. Also the rocket launcher dishes out loads more damage both directly and through splash damage, than the nex, that's the other point. RE: Screenshots of what you're doing. - DiaboliK - 07-18-2010 This thread is not for arguing about the new weapon model flaws. Please knock it off. RE: Screenshots of what you're doing. - FruitieX - 07-23-2010 (07-18-2010, 10:59 AM)Flying Steel Wrote: Also the rocket launcher dishes out loads more damage both directly and through splash damage, than the nex, that's the other point. Yeah, but it just "launches rockets" right? How hard is that? Now the Xon rifle has to contain massive electronics to hold that charge RE: Screenshots of what you're doing. - FruitieX - 07-24-2010 RE: Screenshots of what you're doing. - Roanoke - 07-25-2010 Running man retexture? Very nice. RE: Screenshots of what you're doing. - Agamalama - 07-25-2010 Looks good C: RE: Screenshots of what you're doing. - _para - 07-30-2010 maybe a new vehicle? but i need some texturing and rigging knowleges.. (and its only highpoly for the render) atm i can define the poly amount with the subsurface thingy... RE: Screenshots of what you're doing. - Roanoke - 07-30-2010 Hm, I don't think a plane would be a good idea. Planes have this annoying quality of having to always be in motion to stay up. RE: Screenshots of what you're doing. - _para - 07-30-2010 of cause but for long distance and a dogfight would be cool RE: Screenshots of what you're doing. - Roanoke - 07-30-2010 But maps aren't long enough to comfortably accommodate a plane (there's already an aerial vehicle in the works). RE: Screenshots of what you're doing. - Cortez666 - 07-30-2010 the engine wont handle maps with the needed size. RE: Screenshots of what you're doing. - _para - 07-30-2010 there are also jets who can start along the z axis (F 35 B Fighter) can stand in he air and so on http://www.youtube.com/watch?v=aNwHFEdLB1I RE: Screenshots of what you're doing. - Cuinnton - 07-30-2010 some extra details on red_planet, although I still need to figure out how to do spark effects for shorting electricity? could someone give me an example? I'm not sure how to make it using func_pointparticle RE: Screenshots of what you're doing. - FruitieX - 07-31-2010 WIP DM/duel map RE: Screenshots of what you're doing. - Rad Ished - 07-31-2010 WOW, radical Fruitiex and Cuinton, nice work. How are you guys doing this ... I'm like :0 RE: Screenshots of what you're doing. - Roanoke - 07-31-2010 Reminds me of a trem map now RE: Screenshots of what you're doing. - MintOX - 07-31-2010 Fruitiex and Cunnington. Wow, looking good! RE: Screenshots of what you're doing. - simplus - 08-01-2010 (07-30-2010, 05:17 PM)Roanoke Wrote: But maps aren't long enough to comfortably accommodate a plane (there's already an aerial vehicle in the works). There most certainly are maps that are large enough to handle a plane. I can think of four off the top of my head. RE: Screenshots of what you're doing. - rainerzufalldererste - 08-01-2010 But we already have an air vehicle... and I always hate it to handle planes in a game Helicopters or some small spaceships are much better! RE: Screenshots of what you're doing. - paperclips - 08-02-2010 Oh my sweet zombie jesus! Nice work! How I love thee, sweet devs. RE: Screenshots of what you're doing. - rainerzufalldererste - 08-06-2010 hmmm... what I'm doing? just rendering something with blender some boxes o.O RE: Screenshots of what you're doing. - Cortez666 - 08-06-2010 RE: Screenshots of what you're doing. - vede - 08-10-2010 My first ever foray into the mapping business! Recently, I've been messing around in the various modes of contribution. Got a few mediocre textures, a few pretty flimsy map ideas, some time spent fuming in frustration at Blender's UI, and then after a while this pile of junk showed up on my screen! I've basically been using this map as my way to get more used to NetRadiant and mapping in general, and after quite a while spent tinkering and altering, I think I might actually have something solid in the works. I got some positive feedback to these screenshots in the IRC, so I decided I'd head over here and repost them because that made me feel good. Still have some prettifying and space-filling to do, and it still lacks item placement, then I'm pretty sure it'll be done. This mapping thing is kinda fun. RE: Screenshots of what you're doing. - DiaboliK - 08-10-2010 Vede that is looking very nice! |