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RE: Invasion mode maps - end user - 09-17-2016

(09-17-2016, 02:45 PM)FreeSlave Wrote: I want to play Xonotic Invasion mode with my friends, but could not find any decent maps (by level design means). Could someone help me to find ones?

Invasion seems to be unpopular among players nor among mappers. It's hard to find maps and servers. I would run my own server, but first I want to know if there are good maps to put on it.

I started some years ago. The Minman one might not be finished yet. What I had planned for it was like an duck hunt game thing.

Basically you are on the window ledge and can move around. At the front of the room the monsters spawn as they run towards you, they hit jump pads and they fly towards you. So you have to shoot them mid air. If they land they randomly teleport to two teleports on each side of you.

Not sure if I the map Mario linked to is finished.


RE: Invasion mode maps - FreeSlave - 09-17-2016

(09-17-2016, 02:54 PM)Mario Wrote: Invasion is an incomplete and partially hidden (at least, from the menu) mode, that will hopefully receive some larger scale updates when the new monster models from the community fundraiser are included.

There are a few maps available, but their quality varies:
http://dl.xonotic.co/crossfire_02.pk3
http://dl.xonotic.co/themines-v3.pk3
http://dl.xonotic.co/tinyhuge_v1.pk3
http://dl.xonotic.co/miniman_invasion.pk3
http://dl.xonotic.co/rocketarena_xon_v1r2.pk3
http://dl.xonotic.co/dam_a1.pk3
http://dl.xonotic.co/zulula_invasion_fixed.pk3

Thanks for reply.

For some reason any weapon except for shotgun does not deal damage to monsters. Is it bug or misconfiguration?

I see potential in Invasion mode if it will get good maps and more cooperative elements, not just players vs monsters fighting in the box. Maybe add some walkthrough or defense of some object. And the most important thing: make players to help each other and value their resources and lives.

(09-17-2016, 03:09 PM)end user Wrote:
(09-17-2016, 02:45 PM)FreeSlave Wrote: I want to play Xonotic Invasion mode with my friends, but could not find any decent maps (by level design means). Could someone help me to find ones?

Invasion seems to be unpopular among players nor among mappers. It's hard to find maps and servers. I would run my own server, but first I want to know if there are good maps to put on it.

I started some years ago. The Minman one might not be finished yet. What I had planned for it was like an duck hunt game thing.

Basically you are on the window ledge and can move around. At the front of the room the monsters spawn as they run towards you, they hit jump pads and they fly towards you. So you have to shoot them mid air. If they land they randomly teleport to two teleports on each side of you.

Not sure if I the map Mario linked to is finished.

On miniman_invasion I can't jump from window ledge, it has invisible wall. Is it intended? No room to fight and no weapons.


RE: Invasion mode maps - end user - 09-17-2016

(09-17-2016, 03:18 PM)FreeSlave Wrote:
(09-17-2016, 02:54 PM)Mario Wrote: Invasion is an incomplete and partially hidden (at least, from the menu) mode, that will hopefully receive some larger scale updates when the new monster models from the community fundraiser are included.

There are a few maps available, but their quality varies:
http://dl.xonotic.co/crossfire_02.pk3
http://dl.xonotic.co/themines-v3.pk3
http://dl.xonotic.co/tinyhuge_v1.pk3
http://dl.xonotic.co/miniman_invasion.pk3
http://dl.xonotic.co/rocketarena_xon_v1r2.pk3
http://dl.xonotic.co/dam_a1.pk3
http://dl.xonotic.co/zulula_invasion_fixed.pk3

Thanks for reply.

For some reason any weapon except for shotgun does not deal damage to monsters. Is it bug or misconfiguration?

I see potential in Invasion mode if it will get good maps and more cooperative elements, not just players vs monsters fighting in the box. Maybe add some walkthrough or defense of some object. And the most important thing: make players to help each other and value their resources and lives.

(09-17-2016, 03:09 PM)end user Wrote:
(09-17-2016, 02:45 PM)FreeSlave Wrote: I want to play Xonotic Invasion mode with my friends, but could not find any decent maps (by level design means). Could someone help me to find ones?

Invasion seems to be unpopular among players nor among mappers. It's hard to find maps and servers. I would run my own server, but first I want to know if there are good maps to put on it.

I started some years ago. The Minman one might not be finished yet. What I had planned for it was like an duck hunt game thing.

Basically you are on the window ledge and can move around. At the front of the room the monsters spawn as they run towards you, they hit jump pads and they fly towards you. So you have to shoot them mid air. If they land they randomly teleport to two teleports on each side of you.

Not sure if I the map Mario linked to is finished.

On miniman_invasion I can't jump from window ledge, it has invisible wall. Is it intended? No room to fight and no weapons.

Yah it was intentional so you can only move on the window ledge. It was actually only set up for using Minsta weapon.


strafejump with xon physics/duel physics? - Prince KROPOTKIN - 11-07-2016

Hey y’all. Old school Quake-er here who just picked up Xonotic after a little 15 year break…

I’m desperate for info on strafejumping in xon, because my current situation is driving me crazy. My old Quake instincts had me strafejumping totally fine on most xon servers immediately, but on a couple, notably all of the “[HUB] Duel” servers, I don’t seem to get any acceleration at all. (Do you realize how painful regular run speed is down a long hall?) I’ve been asking in game about it, but it seems like everyone else is strafejumping fine. Someone did mention something about duel servers (or duel mode?) using different physics, however. So what’s the deal? I really want to start practicing duel, but Quake without strafejump is frickin' unplayable! I really don’t want to learn new physics just for these servers, but I’ve also about had my fill of instagib CTF. So, what gives? Please help!


RE: strafejump with xon physics/duel physics? - Halogene - 11-08-2016

I'm not aware of Duel server settings that make strafe jumping harder / less efficient than vanilla settings. However, you can find out settings that vary from the vanilla settings if you open console and enter
Code:
cmd cvar_purechanges
You might be interested in the Newbie Corner as well for a rough explanation of Xonotic's physics.

Also hop on to #xonotic.pickup on quakenet IRC to meet fellow duellers to practice with.

Welcome to Xonotic!


RE: strafejump with xon physics/duel physics? - SPLAT - 11-08-2016

I'm gonna have Mario make HUB servers have a voteable physics that you will enjoy more. Its a topic that has been discussed before because the movement in duel is kind of bland. Theres a strafe cap of 900 qus and you accelerate too easily by holding space. Smilescythes competitive xonotic promode physics makes it more like CTS in duels.

http://forums.xonotic.org/showthread.php?tid=6215

From now on you call type 'vcall phys_smiley' in console and it should be much more suited for you. Don't get too used it to though because its not part of the official version yet.


RE: Ask your questions about Xonotic here - adem - 01-23-2017

Hi all o/

Just want to know when the next release is planned?)


RE: Ask your questions about Xonotic here - Mario - 01-24-2017

0.8.2 is planned to be released as soon as possible (this involves completing a few somewhat painful tasks and reviewing some maps for inclusion).


RE: Ask your questions about Xonotic here - Justin14p - 01-24-2017

The game freezes after clicking "Instant Action" and nothing happens after clicking "Start Singleplayer"


RE: Ask your questions about Xonotic here - Daisy[SMB] - 01-28-2017

How's the game going guys? I've been fucking swamped by college. It has been very hard juggling my time around.


RE: Ask your questions about Xonotic here - Antibody - 01-30-2017

Hello again! Pretty good, actually. I just published an overview of our game activity throughout 2016 here.


RE: Ask your questions about Xonotic here - SPLAT - 01-30-2017

Wheres my 3rd place world cup badge at? Tongue


RE: Ask your questions about Xonotic here - Antibody - 01-31-2017

Floating somewhere in the ether!


RE: Ask your questions about Xonotic here - Mario - 03-03-2017

QuakeNet may allow Tor users ( https://www.quakenet.org/news/226-tor-users-on-quakenet ), but the #xonotic channel does not.
There's been some truly nasty trolls over the years, so a permanent ban of the service was a requirement.


RE: Where is the jumppad model saved? - -z- - 03-06-2017

Here's a quick way to look on a linux system:

Code:
z@zap:~/xonotic % find -iname "*.md3" |grep jump                                        
./xonotic/data/xonotic-maps.pk3dir/models/xonotic_jumppad01/xonotic_launchpad01.md3
./xonotic/data/xonotic-maps.pk3dir/models/xonotic_jumppad01/xonotic_launchpad01_lod1.md3
./xonotic/data/xonotic-maps.pk3dir/models/xonotic_jumppad01/xonotic_jumppad01.md3
./xonotic/data/xonotic-maps.pk3dir/models/xonotic_jumppad01/xonotic_jumppad01_lod1.md3
./xonotic/data/xonotic-maps.pk3dir/models/map_warfare/jumppad.md3
./xonotic/data/xonotic-maps.pk3dir/models/map_warfare/jumppad_lod.md3
z@zap:~/xonotic % find -iname "atelier.map"                                             
./xonotic/data/xonotic-maps.pk3dir/maps/atelier.map

https://gitlab.com/xonotic/xonotic-maps.pk3dir/tree/master/models/xonotic_jumppad01

you can see it it use on atelier.


Extremely small font in terminal - Brot - 03-15-2017

Hi,
The font in my terminal is extremely small.
Is there a way to fix this?


RE: Extremely small font in terminal - Mario - 03-15-2017

con_textsize 9 (that's what I use). You'll need to restart game after changing it, otherwise things will look a little messed up.


XonStats signature - DescX - 03-26-2017

How do you get such a nice signature from the Xonotic stats? Like that image everyone has.

I already have my stats url.


RE: XonStats signature - Antibody - 03-26-2017

DescX, see this thread. You may not have one yet, but if you do you'll see it via the instructions in that thread.


RE: Ask your questions about Xonotic here - Whammywon - 04-07-2017

Hi, I just found Xonotic, and was wondering if it was possible to set up a LAN party for this game without needing to connect to any external servers?

Thanks.


RE: Ask your questions about Xonotic here - -z- - 04-07-2017

(04-07-2017, 01:15 PM)Whammywon Wrote: Hi, I just found Xonotic, and was wondering if it was possible to set up a LAN party for this game without needing to connect to any external servers?

Thanks.

Hello, and welcome. Absolutely, you can!

If you plan on running a server, look at the provided ./server/server.cfg as a starting point. 

Copy this file to to ~/.xonotic/data (Windows, use: C:\Users\yourusername\Saved Games\xonotic)

Modify (at minimum) the following suggested settings:

net_address 192.168.1.125  // use an IP on the LAN
sv_public 0                // set to private

This can be run with a run line such as:

./xonotic-dedicated +exec server.cfg

Clients can connect with:

connect 192.168.1.126  // or whatever the LAN IP is


RE: Ask your questions about Xonotic here - Daisy[SMB] - 04-07-2017

Damn z you're still around?


RE: Ask your questions about Xonotic here - -z- - 04-07-2017

(04-07-2017, 02:41 PM)Daisy[SMB] Wrote: Damn z you're still around?

Xonotic's a fun game, but the community, and development opportunities are what really keep me coming back Smile. Nice to see you btw.


RE: Ask your questions about Xonotic here - Dabu - 04-09-2017

How does one play Overkill mode?


RE: Ask your questions about Xonotic here - martin-t - 04-25-2017

(04-10-2017, 12:23 PM)Lyberta Wrote:
(04-09-2017, 10:53 AM)Dabu Wrote: How does one play Overkill mode?

You either join Overkill server or type this in console/server.cfg:
Code:
g_overkill 1
exec balance-overkill.cfg
Noooo, this is a common mistake, this will only give you something that looks like overkill but misses the physics, dodging, nades and other features. 0.8.2 finally includes a playable overkill config in defaultOverkill.cfg. Note however that currently this would also overwrite your client settings so you have 2 options:

a) comment out 'exec defaultXonotic.cfg' from the file before executing it

b) use 'exec defaultOverkill.cfg; exec config.cfg' - this will overwrite your client settings and immediately restore them (they only get saved to the file when exiting xonotic so the file still has them)

Also note that I didn't manage to get all my variables into the default config so you might wanna also exec the config that runs on WTWRP Overkiil.