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[NEEDS INFO] We need a FAQ item for the "black map" problem in maps with fog - Printable Version

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+--- Thread: [NEEDS INFO] We need a FAQ item for the "black map" problem in maps with fog (/showthread.php?tid=3076)



We need a FAQ item for the "black map" problem in maps with fog - Mr. Bougo - 05-30-2012

Seriously.

It keeps coming up
http://forums.xonotic.org/showthread.php?tid=2941
http://forums.xonotic.org/showthread.php?tid=2955
http://forums.xonotic.org/showthread.php?tid=3074


RE: We need a FAQ item for the "black map" problem in maps with fog - CuBe0wL - 05-30-2012

Actually, no. Fog was working well in 0.5. Somewhere, somebody broke it on the engine side between 0.5 and 0.6. This is a serious bug. We should find the commit that broke it - unfortunately, I can't help here, because I don't have this problem Sad

It already has a ticket on the bug tracker btw.: http://dev.xonotic.org/issues/1215


RE: We need a FAQ item for the "black map" problem in maps with fog - Mr. Bougo - 05-30-2012

Augh. That means we have to teach somebody to use git bisect.


RE: We need a FAQ item for the "black map" problem in maps with fog - Spaceman - 05-30-2012

This might have fixed the problem http://svn.icculus.org/twilight?view=rev&revision=11818


RE: We need a FAQ item for the "black map" problem in maps with fog - CuBe0wL - 05-30-2012

Now that is odd. icculus has that commit, our own dakrplaces branches don't. oO Neither div0-stable nor master was updated since 2 weeks, so we cannot even test if the fix commited by divVerent works at all.


RE: We need a FAQ item for the "black map" problem in maps with fog - rafallus - 05-30-2012

I hope this will be figured soon (though it never affected me, so I can't test it really). Next up, motion blur.


RE: We need a FAQ item for the "black map" problem in maps with fog - edh - 05-30-2012

(05-30-2012, 07:13 AM)C.Brutail Wrote: Neither div0-stable nor master was updated since 2 weeks, so we cannot even test if the fix commited by divVerent works at all.
Can you just do a diff of that revision versus current git to make a patch to test?

For future reference and search engines: This particular issue only comes up when OpenGL 2.0 is disabled. More of an issue on older and more broken graphics card drivers where OpenGL 2.0 may not be supported.

Another issue with the OpenGL 1.x paths currently is that warp zones do not render at all. This makes glowplant for example unplayable. Are the OpenGL 1.x paths tested frequently enough to be able to be fully supported?