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[NEEDS INFO] We need a FAQ item for the "black map" problem in maps with fog

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#2
Actually, no. Fog was working well in 0.5. Somewhere, somebody broke it on the engine side between 0.5 and 0.6. This is a serious bug. We should find the commit that broke it - unfortunately, I can't help here, because I don't have this problem Sad

It already has a ticket on the bug tracker btw.: http://dev.xonotic.org/issues/1215
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#3
Augh. That means we have to teach somebody to use git bisect.
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#4
This might have fixed the problem http://svn.icculus.org/twilight?view=rev&revision=11818
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#5
Now that is odd. icculus has that commit, our own dakrplaces branches don't. oO Neither div0-stable nor master was updated since 2 weeks, so we cannot even test if the fix commited by divVerent works at all.
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#6
I hope this will be figured soon (though it never affected me, so I can't test it really). Next up, motion blur.
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#7
(05-30-2012, 07:13 AM)C.Brutail Wrote: Neither div0-stable nor master was updated since 2 weeks, so we cannot even test if the fix commited by divVerent works at all.
Can you just do a diff of that revision versus current git to make a patch to test?

For future reference and search engines: This particular issue only comes up when OpenGL 2.0 is disabled. More of an issue on older and more broken graphics card drivers where OpenGL 2.0 may not be supported.

Another issue with the OpenGL 1.x paths currently is that warp zones do not render at all. This makes glowplant for example unplayable. Are the OpenGL 1.x paths tested frequently enough to be able to be fully supported?
I'm at least a reasonably tolerable person to be around - Narcopic
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