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Xonotic - Editing and Concept Art

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Threads

  1. Can I change the guided missle to "fire and forget"? (1 Reply)
  2. My Public Domain textures-photos for you! (0 Replies)
  3. Very simple crosshair (9 Replies)
  4. Draconi player model (and modeler help needed!) (31 Replies)
  5. Nexuiz maps (21 Replies)
  6. Mappers wanted! (15 Replies)
  7. sRGB tool (1 Reply)
  8. Disappearing faces (2 Replies)
  9. q3map2 multi threading. (3 Replies)
  10. SRGB lightmaps - how to use them (2 Replies)
  11. [TLC required] Maps, packs, textures, other stuff in progress I never finished (0 Replies)
  12. Disappearing objects, unwanted phong shading (7 Replies)
  13. Orion (skybox) (13 Replies)
  14. Rust7's Race-Mode Mappings (27 Replies)
  15. Vixen player models (ported from Nexuiz) (6 Replies)
  16. How to make a vault door in NetRadiant (4 Replies)
  17. A Video Tutorial for Mappers: Modular Geometry (23 Replies)
  18. Map triggering FOV changes (2 Replies)
  19. .BSP to .OBJ ? (6 Replies)
  20. Cleax - a clean and futuristic texture set (7 Replies)
  21. Moonprison: A nice custom skybox that I don't know how to use yet (1 Reply)
  22. Icon/small graphics artist needed (40 Replies)
  23. Ideas For Custom Player Models (8 Replies)
  24. Xonotic Player models (5 Replies)
  25. Advice and Techniques on Planning Level Layouts (6 Replies)
  26. Shader Issues With Q3A Texture Replacement Packs (2 Replies)
  27. Compiling NetRadiant Git on Windows (1 Reply)
  28. New Playermodel; need some technical help (16 Replies)
  29. UT2004 settings for Xonotic (15 Replies)
  30. open source game art (2 Replies)
  31. qer_normalImage texture: sets the normal map for bump mapping (2 Replies)
  32. Parallax/Offsetmapping help. (2 Replies)
  33. Red Cross logo is copyrighted. (46 Replies)
  34. Making really awesome space skyboxes (2 Replies)
  35. I wish to help Xonotic (10 Replies)
  36. New Crylink model in progress (17 Replies)
  37. Inline GLSL in Q3 shader files? (3 Replies)
  38. Jesus Player Model (10 Replies)
  39. LCD Font (7 Replies)
  40. consolidating the xoniverse (19 Replies)
  41. We need our own Big Freakin' Gun (9 Replies)
  42. [WIP] Weapon Models (243 Replies)
  43. Tutorial (basics) - Howto edit a playerskin/texture. (0 Replies)
  44. Baking lightmaps in Blender (0 Replies)
  45. Inspiration for weapon models (22 Replies)
  46. Model seam bleeding (4 Replies)
  47. How to expert .iqm with shape keys?? (2 Replies)
  48. netRadiant risks dying again - What will mappers do? (6 Replies)
  49. Precompiled FTEQCC? (11 Replies)
  50. Whatever happened to the Ivan model? (29 Replies)
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