09-03-2011, 09:42 AM
(This post was last modified: 09-03-2011, 09:44 AM by Lee_Stricklin.)
Slightly off topic:
In my opinion corpses shouldn't stay in the game long enough to make rag doll physics noticeable for the simple fact that it's frustrating as hell having a grenade or rocket get snagged on them when your trying to play. If I had it my way, corpses would be tied to the gib times, start fading IMMEDIATELY when they're created, and be completely gone in about 1.5 seconds (you'd see them just long enough to acknowledge that you've taken someone down). Doing that would theoretically increase the game performance and keep the environment cleaned up for better arena fighting.
In my opinion corpses shouldn't stay in the game long enough to make rag doll physics noticeable for the simple fact that it's frustrating as hell having a grenade or rocket get snagged on them when your trying to play. If I had it my way, corpses would be tied to the gib times, start fading IMMEDIATELY when they're created, and be completely gone in about 1.5 seconds (you'd see them just long enough to acknowledge that you've taken someone down). Doing that would theoretically increase the game performance and keep the environment cleaned up for better arena fighting.