While it could be nice in tourney matches to attenuate the random component, I'd say it's fine to have this as part of the game. Same with rocket deflection, you can't predict it but it makes sense.
As for OP... Are you mikee?
Seriously, ragdoll physics and other simulation stuff have been suggested a lot, and the answer is no, we can't have this, because it takes a lot of cpu time to do it right. Besides, gpl-compatible physics libs are either bad or difficult to work with.
As for OP... Are you mikee?
Seriously, ragdoll physics and other simulation stuff have been suggested a lot, and the answer is no, we can't have this, because it takes a lot of cpu time to do it right. Besides, gpl-compatible physics libs are either bad or difficult to work with.