(09-03-2011, 10:11 PM)Samual Wrote: We COULD do ragdoll physics within the game itself, but not yet -- Here's basically the problem: In order for us to do ragdoll physics, the client has to know the state of the animation for the player model..
All the client needs to know is what frame of animation death sequences begin on, which of course they do. The ragdoll takes over the animation of the model when those frames occur.
And no, it's really not a big performance hit at all, unless you're doing something wrong.