09-16-2012, 05:53 PM
(09-16-2012, 05:48 PM)Mr. Bougo Wrote: Uh, how so, no more close FC kills? No more FC kills close enough for flags to touch, sure, but that doesn't mean you can't kill a FC close to the flag though.I agree with this, I really don't think these people have played much with it... I've played at least 20 matches with it and had no such issue in any way whatsoever, still the same kind of "clutch" kills happen to stop captures.
With the additional delay before capture and the speed tradeoff, will every FC throw the flag instead of capturing it? Perhaps those of you offering this criticism against throw captures should test it out for a while and see how it balances.
Maybe requiring the former FC to be alive to score a thrown capture could fix the issue, should it it really exist?
Either way, my compromise idea (delaying the flag to cap automatically by ~1 second or so, maybe 2) should already be good enough.