Some updates:
Coming soon:
Coming not-as-soon, but before next release:
- Adjust and add cvars for controlling the flag throwing/dropping limitations/velocities
- Fixed several bugs (passing while dead, passing to vehicles
- Finished warpzone support for passing (so now passing is enabled by default)
- Made passing work by aiming-- now you have to look "in the general direction" of the player you want to pass the flag to
- Made the flag passing path go upwards in an arc, almost appearing like it is thrown (seems more realistic/convincing)-- also helps stop the flag from getting caught on geometry while being passed
Coming soon:
- Delay for flags being captured automatically when dropped on a base
- Penalty for throwing the flag many times in a row (example, if you throw the flag 4 times in a row, you are no longer able to throw the flag)
- Fixes for Stalemate (fix repeated stalemate notification message, fix timing for larger maps with dynamic timing, add countdown until stalemate begins, and finally MAYBE add a pulsing (every 10 seconds or so) notification instead of constant notification of enemy flag carrier location)
Coming not-as-soon, but before next release:
- Special game notification system implementation (better/customizable centerprints and other notifications)
- Make flag angles chase the pass target properly when seeking them out
- Finish up defaultXPM.cfg to properly support competitive settings throughout the whole game, this way competitive and public servers can have better game mode settings each respectively