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Pluvial
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11-14-2012, 05:15 PM
(This post was last modified: 11-15-2012 07:17 AM by Debugger.)
Post: #1
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Pluvial
This is my first (and probably not only) entry for the mappingcontest. I mapped this one quite fast, its pretty much a layout-only submission. There is no real eyecandy added, I textured more or less the whole map with some simple trak4x textures.
The map itself isnt too big, there are basically 3 large rooms and a few smaller ones. Download: Pluvial Some screenshots:
[unconnected]Debugger
http://www.youtube.com/user/DebuggerNexuiz |
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11-15-2012, 01:07 AM
Post: #2
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RE: Pluvial
Please don't use tables for your images, they are overflowing like crazy. Use [img]'s and linebreaks and it will look the way it does for you if the screen is large enough, otherwise it will wrap.
640K ought to be enough for anybody.― Linux Torvalds |
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11-15-2012, 01:37 AM
Post: #3
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RE: Pluvial
Please use thumbnails for such many big images! It looks good though gonna try it out when I get back from school.
![]() How did he knew? o.0 |
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11-15-2012, 11:48 AM
(This post was last modified: 11-15-2012 11:49 AM by DarkSlayer.)
Post: #4
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RE: Pluvial
very nice flow and style, love the rl room
EDIT: but i personally do not like the name
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11-15-2012, 08:41 PM
Post: #5
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RE: Pluvial
I like the way the mega health corner has a one-way hole in the ceiling .... I may use that in one of my maps ... (if it you dont mind ...) the rain was a nice tough too anyways ... its up on the paradox space server now ... |
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11-15-2012, 11:03 PM
Post: #6
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RE: Pluvial
it's not 1-way.
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11-16-2012, 09:27 AM
Post: #7
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RE: Pluvial
(11-15-2012 08:41 PM)hutty Wrote: yes iv already thought about stealing it as well haha
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11-16-2012, 01:22 PM
(This post was last modified: 11-16-2012 01:23 PM by hutty.)
Post: #8
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RE: Pluvial
yes s1lencer ... its not strictly one way ... but its MUCH easier to go down the hole then up .... for a fast paced duel setting ... it can safely be considered one way... |
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