| Poll: Should TDM use team spawns? This poll is closed. |
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| Yes, it should use team spawns exclusively (no info_player_deathmatch) | ![]() ![]() |
4 | 44.44% |
| Yes, but it should be a toggleable cvar. | ![]() ![]() |
2 | 22.22% |
| No! The current system is the best way! | ![]() ![]() |
3 | 33.33% |
| Total | 9 votes | 100% | |
| * You voted for this item. | [Show Results] |
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TDM uses team spawn entities
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05-06-2010, 06:07 PM
Post: #1
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I think that TDM should go back to using info_player_team1 and info_player_team_2 as spawn points (Nexuiz 2.5.2 uses info_player_deathmatch, so a red guy can spawn in a blue base, although apparently this didn't used to be the case). I am very annoyed that they removed this feature from Nexuiz.
However, I acknowledge that this may affect (read: "break") some older maps, so I would also be open to the possibility of it being a cvar (perhaps "g_tdm_use_team_spawns" or similar) that can be set in the .mapinfo file for each map. Therefore, I would like to see what everyone else thinks about this before I push for it. (I have a feeling that I am not alone in wanting TDM team spawns, but just in case I am...)
Humans...
![]() "There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com |
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05-07-2010, 05:05 AM
Post: #2
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RE: TDM uses team spawn entities
this would only make sense in CA! tdm always used the normal dm entities.
if this system would be changed all maps need changes. That leads to much work |
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05-07-2010, 05:30 AM
Post: #3
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RE: TDM uses team spawn entities
I choose option 4: TDM is boring either way
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05-07-2010, 06:50 AM
Post: #4
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RE: TDM uses team spawn entities
TDM is a classic game mode div0
Boring to you, but great for others! Leave the entities as they are please, it's always been that way in every TDM game I played in any FPS that I know, also for nexuiz it doesn't make sense to do it that way in TDM. ![]() #deathmatchers @ irc.quakenet.org |
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05-07-2010, 12:54 PM
(This post was last modified: 05-07-2010 12:55 PM by divVerent.)
Post: #5
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RE: TDM uses team spawn entities
(05-07-2010 06:50 AM)kojn^ Wrote: TDM is a classic game mode div0 That is my point. I don't like the mode - but some people do, and for THESE it probably is better to keep it the "usual" way. On another note: the OP obviously doesn't know about the g_tdm_team_spawns cvar. |
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05-07-2010, 02:52 PM
Post: #6
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RE: TDM uses team spawn entities
divVerent Wrote:the OP apparently doesn't know about the g_tdm_team_spawns cvar I just looked for it: it doesn't exist in my game (2.5.2, default build) but sounds slightly relevant Care to elaborate?
Humans...
![]() "There is no problem that cannot be solved by a judicious application of carnivorous dinosaurs." -JayIsGames.com |
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