Xonotic is a free, open source (GPL) ultra-fast, first-person shooter


Follow Xonotic on

Post Reply 
Xonotic's Third Birthday
03-07-2013, 09:49 PM
Post: #1
Xonotic's Third Birthday
Hey guys, so as i'm sure you've figured out from the title... Today is the third anniversary of the announcement of the Xonotic project!

Anyway, i'm fairly busy and can't spend too much time writing this, but I just want to bring you guys a quick update of what has been going on with development in the past 2 months or so... (note: list items still in development or pending review are marked with asterisks)
  • New notification system (Rewrite of all centerprints, console messages, and hud notification networking)-- Specifically allows for translations for all game messages, and it allows users to customize what notifications they want to see (and which options they want enabled for them), as well as bringing hundreds of new updated messages and features
  • Client-side animation decision (Moves handling of playermodel animations to the client, saving resources on the server and allowing many more features such as animation blending and better aiming animations)
  • New compiler (GMQCC-- A better, re-written from the ground up, QC compiler... Gives us many new and very useful features.)
  • *Re-write or migration of Clan Arena, Arena, LMS, Onslaught, Assault, Freezetag, and other game modes to the mutator system... as well as a new fundamental system for managing round based game modes.
  • Many fixes involving spawning and zoom animations, as well as a new tracing method for the death camera and fixing of 2D animations for player death/damage
  • *Migration of MinstaGib to a mutator
  • *Crylink secondary and force calculation improvements
  • *All-new announcer and player voice sounds
  • *Global map repository (bringing all mapping resources and hosting services directly to the official website, so that there is a centralized place for everyone to go concerning mapping.)
  • New maps (Abyss, *Spiderctf, *Fuse, *Opium), as well as updates to existing maps (Runningman, *Stormkeep)
Find all posts by this user
Quote this message in a reply
03-08-2013, 01:05 AM
Post: #2
RE: Xonotic's Third Birthday
Cool! *gets the cake*

How it about some fancy anniversary playing day, where we play stuff like CTF, KH, FT, Assault and who knows with A LOT of people! Could organize that.

[Image: 21.png]
IRC (QuakeNet): #bot.xonotic | #xonotic.pickup | #xonotic | #xonotic.cup | #xonotic.hub
YouTube | Twitch.tv | QuakeLive
Movies: Mirification #1 | Mirification #2 | Mirificaption #1 | Mirification #3 | Mirification #4

Visit this user's website Find all posts by this user
Quote this message in a reply
03-08-2013, 01:13 AM
Post: #3
RE: Xonotic's Third Birthday
Some really sweet improvements! I'm really interested to see the improved ver. of stormkeep.
Find all posts by this user
Quote this message in a reply
03-08-2013, 07:53 AM
Post: #4
RE: Xonotic's Third Birthday
Hapy birthday too you, hapy birthday to you, happy bithday, dearXontic, happy birthay to you...

One should strugle to achieve, not seat in bitter regret, two should try to reproduce, but three are likly to destroy their kind.

"War... War never changes..."
Find all posts by this user
Quote this message in a reply
03-08-2013, 08:44 AM
Post: #5
RE: Xonotic's Third Birthday
Wow those really solve a lot of problems that I've already encountered in my 3 months on xon...

Bon anniversaire!
I'm not french, I just felt like saying it.
Find all posts by this user
Quote this message in a reply
03-08-2013, 11:49 AM
Post: #6
RE: Xonotic's Third Birthday
Yay! Global map repo, just want me wants. Smile

[Image: 142.png]
My Xonotic Suggestions
Star Wars BattleCry thread
Find all posts by this user
Quote this message in a reply
03-08-2013, 12:21 PM
Post: #7
RE: Xonotic's Third Birthday
Xonotic Announcer: "Awesome."
Find all posts by this user
Quote this message in a reply
03-08-2013, 02:36 PM
Post: #8
RE: Xonotic's Third Birthday
Cannot wait for this stuff in Xonotic 0.7 Big Grin
(even though I have git anyway)

[Image: 273.png]

Find all posts by this user
Quote this message in a reply
03-08-2013, 03:52 PM
Post: #9
RE: Xonotic's Third Birthday
(03-07-2013 09:49 PM)Samual Wrote:  [*]New maps (Abyss, *Spiderctf, *Fuse, *Opium), as well as updates to existing maps (Runningman, *Stormkeep)
funny

<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Find all posts by this user
Quote this message in a reply
03-09-2013, 08:31 AM
Post: #10
RE: Xonotic's Third Birthday
Wow, three years ago this was conceived, crazy. I still remember playing 2.3 for the first time like it was yesterday and of course the drama that led to this project's creation.

ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
Find all posts by this user
Quote this message in a reply
03-11-2013, 05:21 PM
Post: #11
RE: Xonotic's Third Birthday
yep - really wow - Happy Birthday ... Big Grin
I.m curious what the next year brings ...

GreetZ Su

[Image: banner14.png]

visit forum >> (Prophets) - Providing eternal peace, instantly!
Visit this user's website Find all posts by this user
Quote this message in a reply
03-12-2013, 07:29 PM (This post was last modified: 03-12-2013 07:35 PM by frostwyrm333.)
Post: #12
RE: Xonotic's Third Birthday
I am extremely happy for any new feature/fix but I haven't seen any of this in autobuild so I guess its not ready yet.

I would like to point out that spawning system is horrible ATM. At a tourney duel, my enemy spawned literally in front of me. Its completely random I guess.
Find all posts by this user
Quote this message in a reply
03-13-2013, 01:09 AM (This post was last modified: 03-13-2013 01:12 AM by Mr. Bougo.)
Post: #13
RE: Xonotic's Third Birthday
(03-12-2013 07:29 PM)frostwyrm333 Wrote:  I would like to point out that spawning system is horrible ATM. At a tourney duel, my enemy spawned literally in front of me. Its completely random I guess.

It is not. Far away spawn points have more chances to be selected, but there is of course some randomness to it. Are you saying it is horrible just because it happened once?

EDIT: Here's the current spawn code (it makes use of functions defined above):

[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
Find all posts by this user
Quote this message in a reply
03-13-2013, 02:05 AM
Post: #14
RE: Xonotic's Third Birthday
yes, i have seen some spawningg madness as well. That was in Minsta DM, I kept spawning on the same spawn 5 times in a row and the opponent kept shooting, Combined with not-so-good-looking-ping, here was nothing i could do about that.

"War... War never changes..."
Find all posts by this user
Quote this message in a reply
03-13-2013, 05:45 AM
Post: #15
RE: Xonotic's Third Birthday
For enhancement of the spawnshield in minsta mode there was a thread here:

http://forums.xonotic.org/showthread.php...8#pid52908

GreetZ Su

[Image: banner14.png]

visit forum >> (Prophets) - Providing eternal peace, instantly!
Visit this user's website Find all posts by this user
Quote this message in a reply
03-13-2013, 04:34 PM
Post: #16
RE: Xonotic's Third Birthday
3 years already? Danm and I still haven't found my way back in Confused

Happy birthday anyway, have a long life!

del fin
Find all posts by this user
Quote this message in a reply
03-13-2013, 04:42 PM
Post: #17
RE: Xonotic's Third Birthday
Urmel aus dem Eis is back! Hope things are well.

I'm at least a reasonably tolerable person to be around - Narcopic
Find all posts by this user
Quote this message in a reply
03-19-2013, 10:06 AM
Post: #18
RE: Xonotic's Third Birthday
(03-07-2013 09:49 PM)Samual Wrote:  Client-side animation decision (Moves handling of playermodel animations to the client, saving resources on the server and allowing many more features such as animation blending and better aiming animations)

Awesome that this is finally implemented. How does it effect rigging of new player-models though? I would hate to waste time using the old system right now for the two robots I am working on.

FreeGamer Blog
OpenGameArt
Find all posts by this user
Quote this message in a reply
03-20-2013, 06:44 AM
Post: #19
RE: Xonotic's Third Birthday
Cool :-).

My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
Visit this user's website Find all posts by this user
Quote this message in a reply
03-21-2013, 03:38 AM
Post: #20
RE: Xonotic's Third Birthday
Random spawning is the best possible solution, if there's any way to affect the next location of spawning, it's easier to exploit and predict. Random can not be predicted, having bad luck once or twice is a bad excuse if you lose your match.

Did cityyy finish his eye-candy Opium or is it still the old version?

[Image: 2170.png]

<HAL_9000> i think if you just feed a child for 10 years
<HAL_9000> and isolate it from the world
<HAL_9000> jsut growing in a dark room
<HAL_9000> that would not be a human
<Smilecythe> that would be a cpma player
Find all posts by this user
Quote this message in a reply
03-21-2013, 12:34 PM
Post: #21
RE: Xonotic's Third Birthday
Happy Birthday Xon'!

Centralized map repository is a must, but i'm not sure i understand the global migration of modes to mutators. What's the reason for this and isn't this kinda like hiding them?
Find all posts by this user
Quote this message in a reply
03-21-2013, 02:24 PM (This post was last modified: 03-21-2013 02:25 PM by Mr. Bougo.)
Post: #22
RE: Xonotic's Third Birthday
(03-21-2013 03:38 AM)Smilecythe Wrote:  Random spawning is the best possible solution, if there's any way to affect the next location of spawning, it's easier to exploit and predict. Random can not be predicted, having bad luck once or twice is a bad excuse if you lose your match.

Setting g_spawn_furthest to 0 makes it completely random. That cvar takes values between 0 and 1, to be the probability of picking the furthest spawn point over something completely random.

[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
Find all posts by this user
Quote this message in a reply
Post Reply 


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
Star Birthday 2014 Announcement (Hub Servers) Samual 23 3,522 08-06-2014 04:32 PM
Last Post: Antibody

Forum Jump: