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Poll: How interested are you in the project, and would you be willing to contribute? Please read the linked thread before voting!
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I'm interested and willing to contribute, both by creating new content and porting existing assets.
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0 0%
I'm interested and willing to contribute, but only by porting existing assets.
20.00%
1 20.00%
I am interested but not willing to contribute.
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Not interested.
80.00%
4 80.00%
Total 5 vote(s) 100%
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Cyberpunk mod for TheDarkMod: Plans & Contribution feedback

#10
First of all, no I did not forget about or abandon this project! I've been busy working on one of the most complicated parts I had to dive into so far, which took both a great amount of work as well as some developer learning in the process. I'm also working on a ton of games and animations at once, making it very hard to find the time. Today I finally have something new to offer.

I'm happy to announce that the mod now has its own original bow! It is a compound bow, designed to look modern while otherwise working in a very similar fashion. It's still incomplete, but I managed to finish the bow and arrow models as well as the animations... I still haven't looked into how I'll "teach" the AI how to use it, and new sounds are the next priority. Currently there's only an implementation for the broadhead arrow, but a container arrow has been prepared for implementing the equivalents of other arrow effects (water, fire, etc).

The original compound bow model and texture was created by ScoutingNinja and is licensed CC0, you can find it on its Blendswap page. The 1st person animations for it were created by me from scratch, also CC0 as far as I'm concerned. As usual, you can find and try out TheDarkModule from its Gitlab repository. Let me know what you think!

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RE: Cyberpunk mod for TheDarkMod: Plans & Contribution feedback - by MirceaKitsune - 01-17-2018, 05:09 PM

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