01-19-2018, 08:16 PM
(01-19-2018, 06:48 PM)-z- Wrote: This is coming along really nicely. I appreciate the log that you kept with your progress.
If I understand correctly, this is a collection of assets, some ported from Xonotic running on idTech4 (game: The Dark Mod), and uses DarkRadiant for map editing. Are there any glaring differences I should be aware of?
What sort of maps/objects are you interested in? I've been going through OGA and porting objects to Xonotic, following in the footsteps of Mario. I have a decent collection of plants so far, and Julius has helped me understand shaders more/rewrote a ton of them so they are looking nice .
I might be interested in playing with DarkRadiant in the future. What sort of maps/prefabs are you looking for?
That would be correct: The Dark Mod is a steampunk stealth game inspired by the Thief series. It's based on the idTech 4 engine, which is a newer (and the latest open-source) version of the Quake engine Darkplaces and Daemon are based on. For map editing it indeed uses DarkRadiant, which is from the same family as NetRadiant only with a lot of extra features and neat improvements... I believe you can even create TDM maps in NetRadiant and Xonotic maps in DarkRadiant if you wanted since they're so similar.
Right now I'm working on the basics, converting the existing mechanics to something more modern (steampunk to cyberpunk). It will require porting quite a few assets, but I seem to have most of it handled so far. The bigger problem is new functionality (including new scripts) and replacing all of the non-commercial assets with GPL compatible ones.