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Xonotic - Development

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Threads

  1. darkplaces wiki down .... (4 Replies)
  2. Weapons defined in text files / de-harding weapons [feature debate] (41 Replies)
  3. Physical entities test (ODE) (27 Replies)
  4. [outdated] Damn Small Xonotic (22 Replies)
  5. How to make new weapons? (2 Replies)
  6. Building Xonotic (7 Replies)
  7. Game key bindings working while typing text (3 Replies)
  8. Alternatives to removing core weapons (6 Replies)
  9. 2 rendering changes I'd love to see in Xonotic (9 Replies)
  10. XPM Question? (4 Replies)
  11. Mapping Tutorials (57 Replies)
  12. Weapon Settings Question? (22 Replies)
  13. Improving Xonotic packaging and compression to make the download smaller (19 Replies)
  14. I updated the "Compiling in Windows" wiki page (2 Replies)
  15. Vehicle Usability Brainstorm (9 Replies)
  16. Xonotic new font (21 Replies)
  17. Lightning Gun / Machine Gun thread (56 Replies)
  18. For prospective QC coders (8 Replies)
  19. Map incubator thread: Vociferous (25 Replies)
  20. Nextmap improvements / CA improvement (9 Replies)
  21. Replacing spawn weapons (140 Replies)
  22. A question of getting started with Quakec (5 Replies)
  23. Supressing available weapon errors... cl_weaponsystem.qc confusion (4 Replies)
  24. Limit helicopter max altitude (8 Replies)
  25. The Overkill thread (30 Replies)
  26. Are maps in Xonotic hinted? (18 Replies)
  27. Replacing Shotgun ammo (7 Replies)
  28. Netradiant crash on startup (6 Replies)
  29. netradiant textures not loading (1 Reply)
  30. Target Practice mode (26 Replies)
  31. What role does the Hagar have in Duel? (34 Replies)
  32. Suggestion for the Crylink (25 Replies)
  33. Mute patch (5 Replies)
  34. Reconfiguring Spawn weapon (laser) (7 Replies)
  35. Fixing spammy weapon combos (15 Replies)
  36. Some hook/vehicles oddities (4 Replies)
  37. Bone based damage system (feature vote and debate) (42 Replies)
  38. Xonotic Conflict Watch (XonCW) (6 Replies)
  39. How do I use the newer 48 slot weapon system? (1 Reply)
  40. Request: "Secret" flag for func_destructable (0 Replies)
  41. What do you think of my mutator? (Chaos Arena) (2 Replies)
  42. Vehicules Map Pack (2 Replies)
  43. Proposal to change the mapping procedure for official Xonotic maps (21 Replies)
  44. A few questions on contributing (5 Replies)
  45. Map ideas - ancient tombs, buildings and battle settings (2 Replies)
  46. Linux performance issues in Xonotic 0.6? (3 Replies)
  47. Possible to edit maps on Mac OS X Lion? (2 Replies)
  48. Bringing voxels to Xonotic (18 Replies)
  49. bug reported (2 Replies)
  50. "Dark"zone (28 Replies)
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