09-22-2014, 09:37 PM
I've been writing a mutator (after spending 3 days learning QuakeC by reading the Xonotic source), and I finally got to a point where it should work, just to be testable, but I have no idea how to enable it. Is there a console command to enable a mutator, or will I need to create a cvar to enable it (if so, how do I do that?)?
If you're interested in what the mutator does, it emulates Team Fortress and uses the player model as the class. Expect more threads from me when I get to Medic, Spy, and Engineer
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If you're interested in what the mutator does, it emulates Team Fortress and uses the player model as the class. Expect more threads from me when I get to Medic, Spy, and Engineer
![Tongue Tongue](https://forums.xonotic.org/images/smilies/tongue.png)
I am Xonotic, and so can you!
Pwnage, a close relative of sausage.
Look how terrible I am:
Pwnage, a close relative of sausage.
Look how terrible I am:
![[Image: 20796.png]](http://stats.xonotic.org/static/badges/minimal/20796.png)