10-15-2011, 05:29 PM
Hi, I just tried Xonotic and I really like it I guess it's the best OSI compliant FPS out there. A few things I thought about:
* The style is a bit messy, Xonotic looks like a mixture of Tron, Fear and Team Fortress. I really like those three eyed helmets you put on some of the characters, couldn't you make this the main character motif in the game? That might give it a unique stylistic feature, which could be favourable, considering the number of FPS's out there. You wouldn't have to worry about facial animations then either.
* The "host" voice in the game is a bit too close to the one in Quake3/QuakeLive, couldn't you use a woman's voice for that?
* Does the DarkPlaces engine support portal technology? When I saw the glowing stairways in one of the maps I was reminded of "Prey". This could be a great feature, but I guess it's hard to code, unless it's already there.
*Are you considering a single player campaign? I'd imagine that something like this could be really great: Hacked and reprogrammed enemy android wakes up on enemy space ship and has to 1. upload virus to mainframe 2. download enemy intelligence data from mainframe at another terminal 3. sabotage nuclear reactor on board (3a. Save Princess Peach) 4. flee to deliver intelligence data... End of story.
Thanks, great game
* The style is a bit messy, Xonotic looks like a mixture of Tron, Fear and Team Fortress. I really like those three eyed helmets you put on some of the characters, couldn't you make this the main character motif in the game? That might give it a unique stylistic feature, which could be favourable, considering the number of FPS's out there. You wouldn't have to worry about facial animations then either.
* The "host" voice in the game is a bit too close to the one in Quake3/QuakeLive, couldn't you use a woman's voice for that?
* Does the DarkPlaces engine support portal technology? When I saw the glowing stairways in one of the maps I was reminded of "Prey". This could be a great feature, but I guess it's hard to code, unless it's already there.
*Are you considering a single player campaign? I'd imagine that something like this could be really great: Hacked and reprogrammed enemy android wakes up on enemy space ship and has to 1. upload virus to mainframe 2. download enemy intelligence data from mainframe at another terminal 3. sabotage nuclear reactor on board (3a. Save Princess Peach) 4. flee to deliver intelligence data... End of story.
Thanks, great game