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Building Xonotic

#1
Where can I find instructions on how to build Xonotic from source? I'm trying to get it to work on my home theatre PC.

Also, I couldn't help but notice how small the source files are compared to the full game. Is everything provided in the source?
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#2
For compiling and understanding the project's git repo, here are some links:

http://dev.xonotic.org/projects/xonotic/...ory_Access
http://dev.xonotic.org/projects/xonotic/wiki/Git
http://dev.xonotic.org/projects/xonotic/...in_Windows

Too bad I can't help you with the file size issue.
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"One should strive to achieve; not sit in bitter regret."
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#3
(09-23-2012, 03:18 AM)C.Brutail Wrote: For compiling and understanding the project's git repo, here are some links:

http://dev.xonotic.org/projects/xonotic/...ory_Access
http://dev.xonotic.org/projects/xonotic/wiki/Git
http://dev.xonotic.org/projects/xonotic/...in_Windows

Too bad I can't help you with the file size issue.

Thanks C.Brutail. What about compiling for Linux? Is it the same / similar procedure as for Windows (i.e. "./all compile")? Can I do this to the raw sources available here, or do I have to set up the full git repo to build?

EDIT: Nevermind, I missed the contents of the first link that answer my questions.
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#4
The source will be small in comparison. Only the engine, game code and map BSPs are compiled whereas all of the textures, sounds etc. are the same files that the artists making them work on, hence no sources for these.
I'm at least a reasonably tolerable person to be around - Narcopic
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#5
Actually, in releases textures and sounds are compressed. The source repo contains tga and wav files.
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#6
Is there a way of me only getting compressed stuff from GIT. I don't want to have a gigantic pile of uncompressed textures and sounds... I have limited internet usage per month.
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#7
No. Git is a file repository. It can't serve you files that it doesn't have, and it only has the uncompressed stuff.

EDIT: Although I guess the data is compressed on transfer. But it's still several gigabytes large.
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#8
Okay, thanks for the answer.
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