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[RELEASE] Map Vale of Pnath from Quake Champions

#1
A map port from Quake Champions. Firstly made for project bloodrun.net for their Q3C. This is my adaptation for Xonotic. I made some brushwork, retexturing, also replaced items. The map is scaled by 1.25 to better fit Xonotic nuances. We are still testing it and getting feedback but it's already completely playable.


[Image: xonotic20240428212553-00.jpg]

[Image: xonotic20240428212701-00.jpg]

[Image: xonotic20240428212938-00.jpg]

[Image: xonotic20240428213029-00.jpg]

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#2
Is it a retextured version from game "Blood Run"?
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#3
(05-21-2024, 08:38 PM)AriosJentu Wrote: Is it a retextured version from game "Blood Run"?

Not only retextured but yes
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#4
(05-22-2024, 04:15 AM)xord86_64 Wrote:
(05-21-2024, 08:38 PM)AriosJentu Wrote: Is it a retextured version from game "Blood Run"?

Not only retextured but yes

They've got more adapted and detailed version, I think you use one of the first versions of this map. Also, maybe it's better to choose a different texture pack, and work with lights, because it looks like past generation of map, it needs to be more fresh Big Grin
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#5
I saw a stream on RocketJump Zone where you played on the Awoken map. It's not ready yet?
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#6
(06-01-2024, 08:01 AM)Wonky Wrote: I saw a stream on RocketJump Zone where you played on the Awoken map. It's not ready yet?

gonna post it soon. just wait)
also Vale is gonna be updated
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#7
New update: vale_b6 (looks like I messed up with version names, sry). Link is updated
Added few ramps,
Removed health shards in the narrow corridor connecting heavy and rail rooms, added ammo packs around the map,
Clipped some places to avoid camp spots, added additional death triggers in places where players shouldn't be,
Replaced door sound with less annoying (I hope) one
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#8
Update:
- moved up teleport exit in MH room. Now you can enter teleport and jump straight to the megahealth
- added some clips and triggers in room with teleport to vortex room. Camping here is harder
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