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Massive CTF updates

#7
(09-11-2012, 12:41 AM)hutty Wrote: The minsta ctf server I play on has git ... I noticed the stalemate thing ...
I like it ... for fast gapple minsta games it helps keep things moving ...

while your working on the ctf system I would like to request 3 and 4 team ctf support
also I would like so mappers can pick what teams go on a map (so one map is red vs blue ... another is blue vs yellow)
This would help with crating storylines for single player missions that (kinda) make sense ...
and add more variety to the ctf color palate

bzflag has these ctf features ... they work fine ... (in bzflag at least)


on a side note ... I would like yellow and pink to be switched to green and white ... cause red blue yellow pink ... doesn't really look that nice ...
Play keyhunt instead, CTF will never be anything other than 2 teams (and in this case, Red vs Blue) unless someone else codes it-- It's really not worth the amount of work it would require (which is a MASSIVE amount) to make this 2,114 line monster support dynamic teams like that, especially when there is another game mode which already supports a "capture everything" concept.

Quote:Flags float on water (to help with gameplay on aquatic maps)
If this is default, you just removed the plus fun factor on aquatic maps. Diving and underwater fight for the flag is always one of the most hardest and exciting things. I'd go keep as a cvar, but don't make it default on this.
The map can settemp it to be disabled if that is desired by the mapper-- However, this feature is an absolutely necessary one by default... You say underwater fights are "fun" -- really, on most maps, they're just frustrating. It is not exciting, it is annoying, and i'm firm on my belief that this is a necessary change.

Quote:Thrown flags can be captured by base flags (points awarded to the person who last had the flag)
I suppose this is off by default, else space CTF maps like NN will be pretty much reduced to "toss the flag to capture from half map".
It is enabled by default, but I can see a point here... However, I have very much so limited the flag throwing capabilities, it's literally impossible to do something like that on newtonian nightmare for example. In fact, it's ALWAYS faster to *run* with the flags than to throw them, because they can't go faster than a player can. (... unless you have strength, but that's mostly as a joke anyway, probably will end up disabled by default. Still, you can't do that on NN with strength even)

As for the stalemate system, yes it's mainly for public servers... competitive gameplay will certainly disable it, which is fine, but really it helps with public gameplay I think. We'll see, this one could go either way.
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Messages In This Thread
Massive CTF updates - by Samual - 09-10-2012, 06:55 PM
RE: Massive CTF updates - by Samual - 09-10-2012, 06:58 PM
RE: Massive CTF updates - by Antibody - 09-10-2012, 07:46 PM
RE: Massive CTF updates - by nowego4 - 09-10-2012, 10:24 PM
RE: Massive CTF updates - by CuBe0wL - 09-11-2012, 12:03 AM
RE: Massive CTF updates - by hutty - 09-11-2012, 12:41 AM
RE: Massive CTF updates - by Samual - 09-11-2012, 12:54 AM
RE: Massive CTF updates - by zykure - 09-11-2012, 03:15 AM
RE: Massive CTF updates - by edh - 09-11-2012, 03:47 AM
RE: Massive CTF updates - by shogun_assassin - 09-11-2012, 04:38 AM
RE: Massive CTF updates - by edh - 09-11-2012, 05:07 AM
RE: Massive CTF updates - by Samual - 09-11-2012, 09:55 AM
RE: Massive CTF updates - by asyyy - 09-11-2012, 07:28 AM
RE: Massive CTF updates - by Antibody - 09-11-2012, 07:45 AM
RE: Massive CTF updates - by Samual - 09-11-2012, 09:56 AM
RE: Massive CTF updates - by frostwyrm333 - 09-11-2012, 10:29 AM
RE: Massive CTF updates - by Mr. Bougo - 09-11-2012, 12:26 PM
RE: Massive CTF updates - by Samual - 09-11-2012, 02:58 PM
RE: Massive CTF updates - by _Subzero_ - 09-11-2012, 04:07 PM
RE: Massive CTF updates - by hutty - 09-11-2012, 08:32 PM
RE: Massive CTF updates - by PinkRobot - 09-12-2012, 02:48 AM
RE: Massive CTF updates - by tuxator - 09-12-2012, 03:17 AM
RE: Massive CTF updates - by Mr. Bougo - 09-12-2012, 04:21 AM
RE: Massive CTF updates - by Samual - 09-12-2012, 05:27 AM
RE: Massive CTF updates - by zykure - 09-12-2012, 01:32 PM
RE: Massive CTF updates - by Ablu - 09-12-2012, 02:14 PM
RE: Massive CTF updates - by edh - 09-12-2012, 02:27 PM
RE: Massive CTF updates - by Ablu - 09-12-2012, 02:47 PM
RE: Massive CTF updates - by Mepper - 09-12-2012, 03:00 PM
RE: Massive CTF updates - by s1lence - 09-12-2012, 06:41 PM
RE: Massive CTF updates - by zykure - 09-13-2012, 01:25 AM
RE: Massive CTF updates - by _Subzero_ - 09-13-2012, 07:01 AM
RE: Massive CTF updates - by CuBe0wL - 09-13-2012, 01:21 AM
RE: Massive CTF updates - by Mirio - 09-13-2012, 06:29 AM
RE: Massive CTF updates - by Ablu - 09-13-2012, 10:25 AM
RE: Massive CTF updates - by neXus - 09-13-2012, 02:31 PM
RE: Massive CTF updates - by Samual - 09-16-2012, 10:53 AM
RE: Massive CTF updates - by asyyy - 09-16-2012, 11:08 AM
RE: Massive CTF updates - by _Subzero_ - 09-16-2012, 12:26 PM
RE: Massive CTF updates - by s1lence - 09-16-2012, 12:58 PM
RE: Massive CTF updates - by Mirio - 09-16-2012, 03:37 PM
RE: Massive CTF updates - by Mr. Bougo - 09-16-2012, 05:48 PM
RE: Massive CTF updates - by Samual - 09-16-2012, 05:53 PM
RE: Massive CTF updates - by Samual - 09-21-2012, 12:55 PM
RE: Massive CTF updates - by rocknroll237 - 09-21-2012, 03:39 PM
RE: Massive CTF updates - by Samual - 09-21-2012, 03:48 PM
RE: Massive CTF updates - by tZork - 09-22-2012, 01:20 AM
RE: Massive CTF updates - by Samual - 09-22-2012, 03:55 PM
RE: Massive CTF updates - by rocknroll237 - 09-22-2012, 04:55 PM
RE: Massive CTF updates - by Samual - 09-22-2012, 06:17 PM
RE: Massive CTF updates - by Harmata - 01-14-2013, 03:54 AM
RE: Massive CTF updates - by frostwyrm333 - 01-14-2013, 07:45 AM

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