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How To Get Your Ideas Into Xonotic's Story Mode!

#1
We have a few new members since the URL was released. Because of the lack of posts, I am speeding up the plans: all ideas for the story and most gameplay aspects are due Saturday October 2 (you may post them on that day). Afterwords, we will break up the ideas and vote on different aspects of the game and lore, with a focus on gameplay and background stories.

So, get writing! Post your stuff to the boards of http://xonoticstorymode.dotgamerclan.com/ !
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#2
(09-16-2010, 07:26 PM)MANERS Wrote: We have a few new members since the URL was released. Because of the lack of posts, I am speeding up the plans: all ideas for the story and most gameplay aspects are due Saturday October 2 (you may post them on that day). Afterwords, we will break up the ideas and vote on different aspects of the game and lore, with a focus on gameplay and background stories.

So, get writing! Post your stuff to the boards of http://xonoticstorymode.dotgamerclan.com/ !

This thread has more than enough ideas. If you take too many ideas from lots of different sources, you're going to end up with a rather ridiculous and incoherent story.
[Image: 370.png] AKA [~] John Smith on Nexuiz
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#3
We will not accept any ideas that do not have a person to represent them in our forums in order to keep the original intents of the stories. Thus, I am trying to get as many people as I can from that thread to post their ideas. If they don't then I cannot do anything about that.
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#4
I think people have a hard enough time tracking the story mode on this forum nevermind another one as well!
Hey, want to learn to map? You might want to start here and here!
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#5
There is no one tracking the story mode XD and if there was, they should be on the new forum.
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#6
I've not looked at that forum, but you should take a copy paste of all the stuff in the different threads related. Or at least get a list of all the links for them that are floating around heh.
Hey, want to learn to map? You might want to start here and here!
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#7
We try.
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