At the moment, the footstep sound is the same no matter what surface you are walking on. what would improve the feeling of the game a great deal is if a different sound was played for different surfaces, such as wood, grass, metal, water, etc.
implementing this would involve creating a way for the engine to detect different materials, and making sounds for the different materials.
would it be possible to add some information in the shader file of the texture that darkplaces could use to detect when to play certain sounds?
EDIT: oops, I meant to post this in the suggestions subforum XD
implementing this would involve creating a way for the engine to detect different materials, and making sounds for the different materials.
would it be possible to add some information in the shader file of the texture that darkplaces could use to detect when to play certain sounds?
EDIT: oops, I meant to post this in the suggestions subforum XD