04-09-2012, 07:58 AM
(This post was last modified: 04-09-2012, 07:58 AM by rocknroll237.)
Hi guys,
I've mentioned this in the Big Benchmark thread, but basically, I recently discovered that my dual gpu card (the Asus Ares) is only using one core when Xonotic is using OpenGL. The only time the game uses both is when it is running in Directx 9, but for some reason texture compression isn't supported and the game crashes a lot.
This 'one core' problem occurs with many OS games - benchmarks and full games (that you have to pay for) utilise both cores.
Is there an easy fix for this, or are you devs going to wait for the driver peoples to add profiles?
I've mentioned this in the Big Benchmark thread, but basically, I recently discovered that my dual gpu card (the Asus Ares) is only using one core when Xonotic is using OpenGL. The only time the game uses both is when it is running in Directx 9, but for some reason texture compression isn't supported and the game crashes a lot.
This 'one core' problem occurs with many OS games - benchmarks and full games (that you have to pay for) utilise both cores.
Is there an easy fix for this, or are you devs going to wait for the driver peoples to add profiles?