06-21-2012, 11:12 AM
I want to propose important change to heli's specs. I propose limiting it's maximum altitude. Example from Ut2004
The pinky line is maximum altitude which flying vehicle can achieve. Why this would be good for Xonotic?
It would allow level designers to make more balanced maps - areas with "things" in the air (like bridge if you fly under it) can help create areas needing different tactics. So no so easy life for choppers.
It would allow level designers creating maps with performance in mind since the first brush thanks to Heli being not able to fly "on the top of everything". Placing vehicle map in environments like cities, canyons and so forth makes hinting and dividing map into "rooms" much easier and more effective.
The pinky line is maximum altitude which flying vehicle can achieve. Why this would be good for Xonotic?
It would allow level designers to make more balanced maps - areas with "things" in the air (like bridge if you fly under it) can help create areas needing different tactics. So no so easy life for choppers.
It would allow level designers creating maps with performance in mind since the first brush thanks to Heli being not able to fly "on the top of everything". Placing vehicle map in environments like cities, canyons and so forth makes hinting and dividing map into "rooms" much easier and more effective.