(07-19-2018, 01:22 PM)alpha_one_x86 Wrote: What is the best way to compile a server on Aarch64 (ARMv8 64Bits)? because the full game is some GB...
I found nothing about that's on wiki
Cheers,
I'm not sure about compilation on ARM, but to reduce the size of git checkout you can
1. Disable music, maps and netradiant repos. Run commands before running the initial ./all update:
Code:
touch xonotic/data/xonotic-music.pk3dir.no
touch xonotic/netradiant.no
touch xonotic/data/xonotic-maps.pk3dir.no
Note: after removing the maps repo you'll need to put maps from the release or autobuild archive (file named xonotic-*-maps.pk3) to your data directory
2. Remove all graphics and textures from xonotic-data.pk3dir directory. (All files from textures dir, all images and sound files)
3. After the compilation is done you can also remove .git subdirectores from all repos, this will also save you quite some space.