07-02-2010, 01:57 PM
While testing my map i sometimes noticed big jumps in FPS between compiles and I couldn't work out why. So i started compiling the map with different settings, taking screen shots of the same area, and changing between Normal and High GFX settings in nexuiz.
First screen shot: Full VIS, and Ambient Occlusion Lighting, Graphics level set to normal (125 fps)
Second screen shot: Full VIS, and Ambient Occlusion Lighting, Graphics level set to HIGH (112 fps) A small drop to be expected right?
Third screen shot: Fast VIS, FAST Light, Graphics set to Normal (248 FPS)
A big increase, to be expected right? The lighting is less defined, shadows are blurier but it doesnt look too bad.
Fourth screen shot: Fast VIS, FAST Light, Graphics set to HIGH (123 FPS) BIG drop in FPS between Normal and HIGH settings when using fast vis and fast light, much more than the fully compiled map above on HIGH and Normal settings.
Fith screen shot: Fast VIS, AMBIENT OCCLUSION Lighting, Graphics set to NORMAL (256 FPS) Now the map looks basically the same as the fully VISed map above but there is a HUGE jump in FPS in Normal GFX mode.
Sixth screen shot: Fast VIS, AMBIENT OCCLUSION Lighting, Graphics set to HIGH (140 FPS) Map is now being rendered in HIGH and there is that big FPS drop again.
What does this all mean exactly.... er I don't know. But it seems that it's better to compile at least THIS map with fast vis settings and full light because players that run the map on normal GFX are going to get a substantial FPS boost.
Anybody have any thoughts?
Cheers!
MintOX
First screen shot: Full VIS, and Ambient Occlusion Lighting, Graphics level set to normal (125 fps)
Second screen shot: Full VIS, and Ambient Occlusion Lighting, Graphics level set to HIGH (112 fps) A small drop to be expected right?
Third screen shot: Fast VIS, FAST Light, Graphics set to Normal (248 FPS)
A big increase, to be expected right? The lighting is less defined, shadows are blurier but it doesnt look too bad.
Fourth screen shot: Fast VIS, FAST Light, Graphics set to HIGH (123 FPS) BIG drop in FPS between Normal and HIGH settings when using fast vis and fast light, much more than the fully compiled map above on HIGH and Normal settings.
Fith screen shot: Fast VIS, AMBIENT OCCLUSION Lighting, Graphics set to NORMAL (256 FPS) Now the map looks basically the same as the fully VISed map above but there is a HUGE jump in FPS in Normal GFX mode.
Sixth screen shot: Fast VIS, AMBIENT OCCLUSION Lighting, Graphics set to HIGH (140 FPS) Map is now being rendered in HIGH and there is that big FPS drop again.
What does this all mean exactly.... er I don't know. But it seems that it's better to compile at least THIS map with fast vis settings and full light because players that run the map on normal GFX are going to get a substantial FPS boost.
Anybody have any thoughts?
Cheers!
MintOX