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08-15-2010, 12:14 PM
(This post was last modified: 08-15-2010, 01:37 PM by Bommel.)
Saalam aleikum =)
I made some lowpoly gun over the last few days.
[rendered]
[viewport]
Info:
License: GPLv2
Tris: 2884
Use: Originally planned as Xonrifle ( Oblivion already made a good one), but can be used as some sniperthingie too of course.
Download
Includes: .blend, textures. (7zip)
Maps:
Diffuse [2048²]
Specular [2048²]
Emit [1024²]
Normals [2048²]
Reflection [150² <- Not quite sure if Xonotic supports reflection maps, anyone? ]
Note: No shirt / pants map. This is mostly because I couldnt decide where the colors should be. Those can be added quite easily though.
It is NOT exported yet, I didn't do a git checkout yet.
It would ne neat if someone (with more knowledge regarding this) exports it for me though.
Best regards, Bommel.
P.S: Normalmaps needs perhaps some fixes, critics are welcome too.
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08-15-2010, 01:45 PM
(This post was last modified: 08-15-2010, 01:47 PM by DiaboliK.)
Awesome. We could use this for the minstanex!
EDIT: I'll rig it today and put in game and yes there is cubemap reflections. More details about textures is located on dpwiki: http://dpwiki.slipgateconstruct.com/inde...ion_for_DP
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08-15-2010, 02:08 PM
(This post was last modified: 08-15-2010, 02:44 PM by kuniu the frogg.)
i like it. A lot. Maybe because the barrel reminds me good old nex model, somehow.
And yes, this could do as a minstanex!
Bommel, your previous one ( i mean Lost's model, textured by some 'Sahib-guy' ), which i'm still using btw, sucks when compared to this ^^
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
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WOW!!! looks awesome!
MY NOOB STATS:
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I like it even more than the current nex model. Big thumbs up.
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I'll have a branch up for this in the git repo called diabolik/minstanex tonight hopefully. Please give it a try when its up.
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I'd like it for nex instead of minstanex. It's very pleasant to look at!
Mapper.
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Yes, I think the current Nex model could be moved to minsta and this one could be the normal nex. The current one looks very, very high-power, while this one looks a bit less powerful. And both look awesome.
My only issue is the barrel length. Right now it looks a bit stubby to me. Perhaps add a few more notch-lengths along it?
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I can't decide which one is better, this or Oblivion's model...
However, both of these must be included in game, other as normal rifle and other as minsta.
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I like oblivions model much more, but this is nice. This one just does not look as professional.
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Not bad, I'd vote for making it minstanex.
Looks like you might need to lengthen the stock though.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance.
Ya so thats the weirdness
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08-15-2010, 11:19 PM
(This post was last modified: 08-15-2010, 11:23 PM by FruitieX.)
(08-15-2010, 12:14 PM)Bommel Wrote: Reflection [150² <- Not quite sure if Xonotic supports reflection maps, anyone? ]
Yes it does. Look at the other weapon shaders to see how. It's just a matter of adding one line into the shader, and a _reflect map.
Edit: Whoa, very nice model!
As you clearly have the talent, I'd like to invite you to this project: http://forums.xonotic.org/showthread.php?tid=676
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vede Wrote:Yes, I think the current Nex model could be moved to minsta and this one could be the normal nex. The current one looks very, very high-power, while this one looks a bit less powerful. And both look awesome. ^
Both look great, but this model looks better suited to being the Xon. I think Oblivion's model looks great, but it's probably more suited to minsta-nex given how dangerous it looks :o
(Idea stolen from Mr. Bougo. Hehehehe)
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Hi,
DiaboliK Wrote:Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance.
Oh, this is most likely my fault. I modelled and textured it in Blender 2.5, and exported as *.obj to Blender 2.49 (taking .blend crahsed 2.49). This seem to broke the normals though,
Removing doubles (coming from the Edgesplit modifier) and recalculating normals (STRG + N) should solve this. Good luck & thanks for your effort!
FruitieX Wrote:Yes it does. Look at the other weapon shaders to see how. It's just a matter of adding one line into the shader, and a _reflect map.
Okay, I'll paint a reflection mask then, and look out for a decent cubemap.
FruitieX Wrote:As you clearly have the talent, I'd like to invite you to this project: http://forums.xonotic.org/showthread.php?tid=676
I'll push it on the ToDo Stack, Sir! ;-)
I think it's time to do a git checkout now...
See you, Bommel.
P.S: Yeah Kuniu, Sahibs brush their teeth 3x a day =)
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(08-15-2010, 11:18 PM)DiaboliK Wrote: Haha well I got it in game, but weird sort of things started to happen. I'll let you know when i get the chance.
Ya so thats the weirdness
And could u (or anyone else) please post a caps where the gun is properly depicted?
Fat.bot.Slim
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I'd make it the nex/sniper model (depending which gets used?) to be honest. Great work
#deathmatchers @ irc.quakenet.org
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Looking good Bommel! Will be interesting to see in-game.
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I think it needs more detail, honestly. This doesn't appeal to me at all compared to the current one.
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Here is some update on the textures: <klick>
Added a reflection mask, should look a bit smoother now.
One questions about envmaps remain though:
Do i need to do the cubemaps myself, or are those generated automagically by the "envmap" command for each map?
For now I simply added a cubemap of 'warfare', just in case (might need some blur).
Updated viewport:
*.blend has corrected normals too.
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Bommel there seems to be a lot of faces missing as seen from the screenshot above. If you can fix that, that would be great. Or it might be bad normals.
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DiaboliK, those were most likely bad normals (see my second post), just take the last pack.
@jngdwe: There might come some more details in the texture.
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Fixed the bad normals.
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I would reduce the scope size and not make it pure white.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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