03-01-2021, 08:48 AM
As a mapper I have some issues with using the monsters but would like to use them to make some maps. Also some arithmetic entities would be nice to further manipulate the gameplay.
1) monsters dropping items on death
2) automtic respawning should be toggle-able
3) we should have some agreement on their stats so they are consistent
4) the monsters should be able to trigger other entities once they die (i may got that wrong but that function didnt seem to work anyways)
5) arithmetic entities
1) When I design a map I'd like to be in control of when a player gets hat what items.
For example: I build a map like doom with different stages and unlockable stuff. In an early stage I want the player to fight 5 zombies just with a shotgun and 100 health. The problem is that the zombies may also drop health which could make it far too easy to be enjoyable.
Other monsters even drop weqapons like the vortex which in my opinion is not even suited for this kind of gameplay. Maybe for a stationary defense section.
2) Let's say i want a section where the monsters respawn and your goal is just to get past them. I would only want the monsters to respawn while the player is in that area.
As it is right now I can only have monsters respawning the entire time or once it's triggered. It wastes resources and is cumbersome to use.
Being able to turn automatic spawning on/off opens up for many possibilities in mapmaking for wave modes(invasion) and doom style levels alike.
3) Consistency would be nice when fighting them. As it is now I have to choose how many hp a zombie has. I can let them spawn or not spawn by difficulty for which it makes sense. But it would make more sense if the health of them is set globally(like for turrets) so you wont fight 200hp zombies from one mapper and 50hp from the other without visual indicator that they are different.
4) Right now they can activate/deactivate relays which pass through signals. They would be much more useful if they could trigger stuff like an antity that de-/activates relays. They they could also trigger thmselved delayed as kind of respawn function. Open a door, spawn stuff, trigger different stages of monster waves... you name it. They would be vastly more versatile.
5) Some useful arithmetic gates to have:
a) that counts the number of activations and sends a signal of how many each time its triggered to other arithmetic gates
a.1) a gate that holds a number
b) a (re-)set gate to (re-)set the gate a) or a.1) to some value
c) comparison gate that sends a signal when the signal of a) is greater(>), smaller(<), equal(=), >= or <= a set value
d) multiply/divide gate could be useful
e) add/subtract gate to manipulate the gates a) and a.1)
[f) an entity that you can manipulate with numbers by rotating or moving it. Combined with misc_follow...]
[g) a gate that listenes for button presses in an area]
With that you could make a room that opens once you killed 20 zombies for example. Also counting up some number in intervals is useful. Easy 7-segment displays. Many more possibilities.
1) monsters dropping items on death
2) automtic respawning should be toggle-able
3) we should have some agreement on their stats so they are consistent
4) the monsters should be able to trigger other entities once they die (i may got that wrong but that function didnt seem to work anyways)
5) arithmetic entities
1) When I design a map I'd like to be in control of when a player gets hat what items.
For example: I build a map like doom with different stages and unlockable stuff. In an early stage I want the player to fight 5 zombies just with a shotgun and 100 health. The problem is that the zombies may also drop health which could make it far too easy to be enjoyable.
Other monsters even drop weqapons like the vortex which in my opinion is not even suited for this kind of gameplay. Maybe for a stationary defense section.
2) Let's say i want a section where the monsters respawn and your goal is just to get past them. I would only want the monsters to respawn while the player is in that area.
As it is right now I can only have monsters respawning the entire time or once it's triggered. It wastes resources and is cumbersome to use.
Being able to turn automatic spawning on/off opens up for many possibilities in mapmaking for wave modes(invasion) and doom style levels alike.
3) Consistency would be nice when fighting them. As it is now I have to choose how many hp a zombie has. I can let them spawn or not spawn by difficulty for which it makes sense. But it would make more sense if the health of them is set globally(like for turrets) so you wont fight 200hp zombies from one mapper and 50hp from the other without visual indicator that they are different.
4) Right now they can activate/deactivate relays which pass through signals. They would be much more useful if they could trigger stuff like an antity that de-/activates relays. They they could also trigger thmselved delayed as kind of respawn function. Open a door, spawn stuff, trigger different stages of monster waves... you name it. They would be vastly more versatile.
5) Some useful arithmetic gates to have:
a) that counts the number of activations and sends a signal of how many each time its triggered to other arithmetic gates
a.1) a gate that holds a number
b) a (re-)set gate to (re-)set the gate a) or a.1) to some value
c) comparison gate that sends a signal when the signal of a) is greater(>), smaller(<), equal(=), >= or <= a set value
d) multiply/divide gate could be useful
e) add/subtract gate to manipulate the gates a) and a.1)
[f) an entity that you can manipulate with numbers by rotating or moving it. Combined with misc_follow...]
[g) a gate that listenes for button presses in an area]
With that you could make a room that opens once you killed 20 zombies for example. Also counting up some number in intervals is useful. Easy 7-segment displays. Many more possibilities.