09-27-2011, 08:34 AM
But as long as naming conventions match, I can make a diffuse with the appropriate normal and gloss maps and they will be used? Say I made my own texture named "bloody_rock.tga" I can choose it and it will automatically find my "bloody_rock_gloss.tga" and my "bloody_rock_norm.tga" with them being located in the same file of course?
SAVAGE