How do you think bone-based damage should be added to Xonotic? |
In the damage code and enabled by default (replace the current damage system) |
35.71% aa, Cyber Killer, FruitieX, Lee_Stricklin, Maddin, MirceaKitsune, rainerzufalldererste, Squigger, terencehill, TrollBeast |
10 |
35.71% |
In the damage code but disabled by default |
3.57% rad dj flimflam |
1 |
3.57% |
As a mutator (disabled by default) |
28.57% Debugger, Mepper, rocknroll237, Samual, tZork, Vargos, W4RP1G, _Subzero_ |
8 |
28.57% |
Don't even bother coding this, the idea is too bad |
32.14% divVerent, hutty, Kuroyuri, Mirio, nifrek, nowego4, poVoq, srkdy, StAlRuth |
9 |
32.14% |