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How do you think bone-based damage should be added to Xonotic?
In the damage code and enabled by default (replace the current damage system)
aa, Cyber Killer, FruitieX, Lee_Stricklin, Maddin, MirceaKitsune, rainerzufalldererste, Squigger, terencehill, TrollBeast
10 35.71%
In the damage code but disabled by default
rad dj flimflam
1 3.57%
As a mutator (disabled by default)
Debugger, Mepper, rocknroll237, Samual, tZork, Vargos, W4RP1G, _Subzero_
8 28.57%
Don't even bother coding this, the idea is too bad
divVerent, hutty, Kuroyuri, Mirio, nifrek, nowego4, poVoq, srkdy, StAlRuth
9 32.14%
Total: 28 vote(s) 100%
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