05-15-2020, 06:59 AM
(This post was last modified: 07-30-2020, 02:26 PM by Winsalot.
Edit Reason: new version
)
Hello, I believe most have already seen this map, but let me formally introduce it in forums. It is "Sanctum"
It is supposted to be a duel map that is heavily inspired by Hub/Aerowalk/Airwalk and offers a similar fast gameplay minus the spawnrape.
It is still a work in progress, as duel maps require a delicate layout which would offer balanced gameplay.
Vision for the map:
I think the ideal final layout would be the one where fights happen all over the map but with some distance between players. Like lots of shooting through windows & predicting where opponent will be next. Also would like to encourage maneuvering with teleports / warpzone / jumps between z levels. Close fights where 2 dudes run around each other in circles are just not that sexy.
Now back to the details of the map:
Overall map is pretty small with lots of movement options between areas. Also many areas offer little cover, which should encourage fast gameplay, smart movement between areas and spamming curved rockets, mortar secondary, electro balls and crylink's bouncing shots.
Screenshots:
It is supposted to be a duel map that is heavily inspired by Hub/Aerowalk/Airwalk and offers a similar fast gameplay minus the spawnrape.
It is still a work in progress, as duel maps require a delicate layout which would offer balanced gameplay.
Vision for the map:
I think the ideal final layout would be the one where fights happen all over the map but with some distance between players. Like lots of shooting through windows & predicting where opponent will be next. Also would like to encourage maneuvering with teleports / warpzone / jumps between z levels. Close fights where 2 dudes run around each other in circles are just not that sexy.
Now back to the details of the map:
- All weapons except hagar. Devastator has 2 spawns.
- 4 teleporters. None of them are 2-way.
- One warpzone.
- Some spread-out shards.
Overall map is pretty small with lots of movement options between areas. Also many areas offer little cover, which should encourage fast gameplay, smart movement between areas and spamming curved rockets, mortar secondary, electro balls and crylink's bouncing shots.
Screenshots: