10-11-2010, 10:23 PM
I just recently remembered a blog entry I read from the awesome people at Wolfire (http://www.wolfire.com/) about some stuff they had tried out before starting on their current project, and something in it gave me an idea for something that might be possible in Xonotic.
The entry is here: http://blog.wolfire.com/2010/08/AWOL-technology
The idea was "texture banding" at areas where geometry intersected, as seen at the very bottom of the post. Would this be possible for Xonotic? As mentioned in the article, I think this is a subtle effect that could make some of the maps in Xonotic look a bit more natural than they do currently.
And actually, quite a few of the techniques mentioned in that post might be useful for Xonotic. Smoke trails on shell casings, normal-mapping on bullet-hole decals, bloody decals on players.
The entry is here: http://blog.wolfire.com/2010/08/AWOL-technology
The idea was "texture banding" at areas where geometry intersected, as seen at the very bottom of the post. Would this be possible for Xonotic? As mentioned in the article, I think this is a subtle effect that could make some of the maps in Xonotic look a bit more natural than they do currently.
And actually, quite a few of the techniques mentioned in that post might be useful for Xonotic. Smoke trails on shell casings, normal-mapping on bullet-hole decals, bloody decals on players.