So I used the new sRGB build settings... and it turned out different from what I was expecting, so I went ahead and did an old-style compile as well. First picture is sRGB, second is the old build system.
![[Image: bc5xex7zrz6f67opxru_thumb.jpg]](http://pics.nexuizninjaz.com/images/bc5xex7zrz6f67opxru_thumb.jpg)
![[Image: kop0zkql7zzcg45942_thumb.jpg]](http://pics.nexuizninjaz.com/images/kop0zkql7zzcg45942_thumb.jpg)
![[Image: rksz8tm9806lkde5047f_thumb.jpg]](http://pics.nexuizninjaz.com/images/rksz8tm9806lkde5047f_thumb.jpg)
![[Image: u4spz4ez9ms6pw5lyeo_thumb.jpg]](http://pics.nexuizninjaz.com/images/u4spz4ez9ms6pw5lyeo_thumb.jpg)
![[Image: bysismksw2331hagcyh8_thumb.jpg]](http://pics.nexuizninjaz.com/images/bysismksw2331hagcyh8_thumb.jpg)
![[Image: 0q1andjn0uawztlpeio_thumb.jpg]](http://pics.nexuizninjaz.com/images/0q1andjn0uawztlpeio_thumb.jpg)
The only reason I can come up with for the notable difference is the fact that this map uses pretty much skybox lighting and surfacelight textures exclusively to light (there's a few exceptions here and there). I don't know the workings behind why this would happen, though. Also, I didn't get a screenshot, but sRGB didn't apply any light to the map from lava.
I used the final build level (Xonotic approved and recommended) for both. Also, Ultra effects on for both.
Best I can figure, sRGB doesn't like skylighting/surfacelight, or this is a bug, or something is screwed up on my end.
![[Image: owylqz0vwjkkbbf8kbwp_thumb.jpg]](http://pics.nexuizninjaz.com/images/owylqz0vwjkkbbf8kbwp_thumb.jpg)
![[Image: bc5xex7zrz6f67opxru_thumb.jpg]](http://pics.nexuizninjaz.com/images/bc5xex7zrz6f67opxru_thumb.jpg)
![[Image: osdxc5ovjl8zmvyqaffm_thumb.jpg]](http://pics.nexuizninjaz.com/images/osdxc5ovjl8zmvyqaffm_thumb.jpg)
![[Image: kop0zkql7zzcg45942_thumb.jpg]](http://pics.nexuizninjaz.com/images/kop0zkql7zzcg45942_thumb.jpg)
![[Image: m3b5fq2sobarn1s485pa_thumb.jpg]](http://pics.nexuizninjaz.com/images/m3b5fq2sobarn1s485pa_thumb.jpg)
![[Image: rksz8tm9806lkde5047f_thumb.jpg]](http://pics.nexuizninjaz.com/images/rksz8tm9806lkde5047f_thumb.jpg)
![[Image: atsx4h9fah2lkk8tbdh_thumb.jpg]](http://pics.nexuizninjaz.com/images/atsx4h9fah2lkk8tbdh_thumb.jpg)
![[Image: u4spz4ez9ms6pw5lyeo_thumb.jpg]](http://pics.nexuizninjaz.com/images/u4spz4ez9ms6pw5lyeo_thumb.jpg)
![[Image: 024rd1s51w35zptuydpt_thumb.jpg]](http://pics.nexuizninjaz.com/images/024rd1s51w35zptuydpt_thumb.jpg)
![[Image: bysismksw2331hagcyh8_thumb.jpg]](http://pics.nexuizninjaz.com/images/bysismksw2331hagcyh8_thumb.jpg)
![[Image: giabod5hqq3tddr7bca_thumb.jpg]](http://pics.nexuizninjaz.com/images/giabod5hqq3tddr7bca_thumb.jpg)
![[Image: 0q1andjn0uawztlpeio_thumb.jpg]](http://pics.nexuizninjaz.com/images/0q1andjn0uawztlpeio_thumb.jpg)
The only reason I can come up with for the notable difference is the fact that this map uses pretty much skybox lighting and surfacelight textures exclusively to light (there's a few exceptions here and there). I don't know the workings behind why this would happen, though. Also, I didn't get a screenshot, but sRGB didn't apply any light to the map from lava.
I used the final build level (Xonotic approved and recommended) for both. Also, Ultra effects on for both.
Best I can figure, sRGB doesn't like skylighting/surfacelight, or this is a bug, or something is screwed up on my end.