10-03-2015, 08:51 AM
Creating weapons in Xonotic seems to go as follows:
- You need g_*.md3 which is the pickup/ground model. (not interested
in this right now)
- You need v_*.md3 for third person and view model. (very interested
in this)
- You need h_*.iqm for an invisible handle to position the v_*.md3
model.
I wanted to try to and do this for the shotgun so I downloaded v_shotgun.blend, exported it to .md3 and recompiled the game. Unfortunately, this gives a weird shotgun (see image).
I did the following: v_shotgun.blend is exported to .md3 using Blender v2.72 with the addon md3-2.63a_export (they seem compatible as the model exports to .md3). After recompiling the game, the shotgun shows
up but the weapon model looks way too big.
I left the h_shotgun.iqm as is (want to figure out exporting to .md3 first before getting into .iqm)
How do I properly export the v_shotgun.blend to v_shotgun.md3 with it showing up properly? The .md3 exporter has the following options:
- Manual scale
- Offset X:
- Offset Y:
- Offset Z:
Is the trick to change the manual scale? I tried scaling it down but that didn't work either.
I've read every thread I could find and also when through the wiki on Weapon systems in Xonotic but I can't get the v_shotgun.blend to export nicely to .md3 and show up in the game.
Please help :*(
- You need g_*.md3 which is the pickup/ground model. (not interested
in this right now)
- You need v_*.md3 for third person and view model. (very interested
in this)
- You need h_*.iqm for an invisible handle to position the v_*.md3
model.
I wanted to try to and do this for the shotgun so I downloaded v_shotgun.blend, exported it to .md3 and recompiled the game. Unfortunately, this gives a weird shotgun (see image).
I did the following: v_shotgun.blend is exported to .md3 using Blender v2.72 with the addon md3-2.63a_export (they seem compatible as the model exports to .md3). After recompiling the game, the shotgun shows
up but the weapon model looks way too big.
I left the h_shotgun.iqm as is (want to figure out exporting to .md3 first before getting into .iqm)
How do I properly export the v_shotgun.blend to v_shotgun.md3 with it showing up properly? The .md3 exporter has the following options:
- Manual scale
- Offset X:
- Offset Y:
- Offset Z:
Is the trick to change the manual scale? I tried scaling it down but that didn't work either.
I've read every thread I could find and also when through the wiki on Weapon systems in Xonotic but I can't get the v_shotgun.blend to export nicely to .md3 and show up in the game.
Please help :*(