It's a rather large map built to hook, jump, slide around.
Update1:
-skybox, different sky texture
-less dense fog
-removed turrets and added spikes on top of the pillars
-some polish
Download BUMP! (Update1) (10mb)
Just using non-hitscan weapons but made them work for longer range.
Custom (weapon) balance for:
Originally only planned as minsta-ctf map.
Modes: ctf, dm, tdm, lms, ca, cts, race, ka, ft
Have fun.
Some more screenshots:
Update1:
-skybox, different sky texture
-less dense fog
-removed turrets and added spikes on top of the pillars
-some polish
Download BUMP! (Update1) (10mb)
Just using non-hitscan weapons but made them work for longer range.
Custom (weapon) balance for:
Code:
Blaster/Laser: Faster bullet, less damage. Only start weapon. (for jumping and disturbing)
(shotgun removed as spawnweapon)
Electro: [Primary] Faster bullet, also firerate, lower damage [Secondary] Sticky mines that pull. Low damage alone. [Combo] strong pull (for movement and defending)
Crylink: [Primary] 2 fast bullets that bounce once, fast fire rate [Secondary] shotgun like. (7x5dmg)
Mortar: [Primary] faster grenade [Secondary] faster grenade, more explosion force, less damage. (for defending)
Hagar: [Primary] fast bullet, bit more damage, slower fire rate [Secondary] none. (sniper)
Rocketlauncher: [Primary] fast rocket, more accurately guided, less damage, slower fire rate, reload, cost 10 ammo[Secondary] none. (siege)
No self damage. No fall damage. Hook (also faster and stronger).
Originally only planned as minsta-ctf map.
Modes: ctf, dm, tdm, lms, ca, cts, race, ka, ft
Have fun.
Some more screenshots: