(05-12-2012, 06:32 AM)rocknroll237 Wrote: divVerent told me that I could set up custom fov settings per weapon, but is there not a feature to simply move a weapon's position without changing the fov?
You can always do something like
Code:
alias cl_hook_activeweapon "on_weapon_all; on_weapon_${1}"
alias on_weapon_all "fov 100; cl_gunalign 3"
alias on_weapon_rocketlauncher "fov 110; cl_gunalign 1"
... etc etc ...
Or if you have only a few special cases, you could use the conditionals as described in the original post.
Try this:
Code:
cvarlist cl_gunalign