09-02-2012, 03:51 AM
Map looks preddy good, i just had a quick run-tough tho, so ill be back with more feedback once i played it 'for real'. One thing that did strike me tough, it would be easier to know where you are in the map if you had some different floor and/or wall texturing in different major areas.
@ minlight etc
fake? newsflash! no Xonotic maps are real (O M G) . Whatever gets you the look *you* want is ok. Personally i prefer floodlight over minlight or ambient. lightmapscaling some parts is fairly unnecessary work, subdivide the geometry instead, one thing Darkplaces/Xonotic IS fast at is rendering static geometry, so use that to your advantage.
@ minlight etc
fake? newsflash! no Xonotic maps are real (O M G) . Whatever gets you the look *you* want is ok. Personally i prefer floodlight over minlight or ambient. lightmapscaling some parts is fairly unnecessary work, subdivide the geometry instead, one thing Darkplaces/Xonotic IS fast at is rendering static geometry, so use that to your advantage.

