On the _minlight/ambient discussion:
Afaik, minlight adds a consistent layer of brightness to your lightmap while ambient takes existing lights and increases their brightness. For this reason minlight will result in washed out colors if you do not use it propperly (as it overlaps with other lights) -- generally your level should be well lit by using shader and entity lights only; for final versions I would not use minlight at all.
If you are not happy with your levels brightness you should support your shaders with additional entities you spread around a light source or stick to ambient light with values not higher than 10; I think ambient light does not do much for a light source's radius but rather for the intensity which is why you might run into overbright effects easily. The _color key is also useful and should always be used if you rely on ambient light (it should possibly match the color of your skyshader's light).
Edit:
Just played your new version; I think you got 4 jumppads which is quite a high number for a duel level. You always got to consider that jumppads take away all the momentum a player has and make them an easy target for opponents. That's why jumppads interrupt the flow of a map and why you should use them sparingly.
I think you could easily replace the JP by the Nex with a nifty ramp and the JP by the Mega Health with a ramp and/or a curved staircase. Alternatively you could always use another teleporter which would be a better solution in at least one of the cases.
Afaik, minlight adds a consistent layer of brightness to your lightmap while ambient takes existing lights and increases their brightness. For this reason minlight will result in washed out colors if you do not use it propperly (as it overlaps with other lights) -- generally your level should be well lit by using shader and entity lights only; for final versions I would not use minlight at all.
If you are not happy with your levels brightness you should support your shaders with additional entities you spread around a light source or stick to ambient light with values not higher than 10; I think ambient light does not do much for a light source's radius but rather for the intensity which is why you might run into overbright effects easily. The _color key is also useful and should always be used if you rely on ambient light (it should possibly match the color of your skyshader's light).
Edit:
Just played your new version; I think you got 4 jumppads which is quite a high number for a duel level. You always got to consider that jumppads take away all the momentum a player has and make them an easy target for opponents. That's why jumppads interrupt the flow of a map and why you should use them sparingly.
I think you could easily replace the JP by the Nex with a nifty ramp and the JP by the Mega Health with a ramp and/or a curved staircase. Alternatively you could always use another teleporter which would be a better solution in at least one of the cases.

