If I'm reading the code right, disabling stalmate will make server unpure? If so, that's bad.
I think stalmate feature is a CoD-like change. Right now skilled FC can use his knowledge of the map / movement skills to avoid enemies. Especially with two skilled FC's, such stalmates make for terse moments with sense of balance and challange. Showing the FC location steers the game more towards raw fragging skills. And there are other game modes for mere fragging. Also, I don't agree that hiding makes for a bad game experience, at least not on maps that don't have layout issues in the first place. Its not that hard to check all hideouts in a proper map, as long as you know it. And map knowledge should be encouraged. On top of that, hiding is usually used by a clearly weaker team that happened to take a lead and then wants to preserve it. I don't think such option should be removed from the game-play.
So I think stalmate feature should not be required for a pure server. Better yet, it should be disabled by default, and left for beginner servers.
I think stalmate feature is a CoD-like change. Right now skilled FC can use his knowledge of the map / movement skills to avoid enemies. Especially with two skilled FC's, such stalmates make for terse moments with sense of balance and challange. Showing the FC location steers the game more towards raw fragging skills. And there are other game modes for mere fragging. Also, I don't agree that hiding makes for a bad game experience, at least not on maps that don't have layout issues in the first place. Its not that hard to check all hideouts in a proper map, as long as you know it. And map knowledge should be encouraged. On top of that, hiding is usually used by a clearly weaker team that happened to take a lead and then wants to preserve it. I don't think such option should be removed from the game-play.
So I think stalmate feature should not be required for a pure server. Better yet, it should be disabled by default, and left for beginner servers.