09-13-2012, 07:01 AM
(09-13-2012, 01:25 AM)zykure Wrote: Nah, not 30 seconds... You know how long 30 sec are in gametime? The FC could get anywhere on the map in this timerange. With that long update interval, you might as well remove the feature. On the other hand, 5 or 10 seconds would be okay imho. Then you would have a feeling where the FC is moving around, but not his exact position.
That removes major part of ctf gaming - knowledge of map and evasion. You end up with game-play more similar ffa. I dont see a point in that, except for newbie servers.
The flag thrown by s1lencer also shows that throwing needs further balancing. Before the updats, FC would often be killed just before capping, making game more fun. Now, this might be eliminated from the game-play as many/most caps will be made by throwing.
Also, throwing by that distance may promote crazy team flag runs. That might look nice at first glance, but its not. Just look at warsow - because of possible flag runs (with their speed and wall jumping) they ended up with almost no ctf, and were forced to add gimmicks like stun.
I think throwing should be limited to much smaller distance. And capping should be left as it was, i.e. FC touching flag in the home base.