12-05-2010, 06:59 AM 
	
	
	
	
		a field without air like underwater with normal physics i mean its useful for spacestations when you get out ull suffcate (with sounds) slow or fast -definable
would be great or additional functions for trigger hurt:
-hurt_delay: how long a player has to be in the trigger that the hurt effect will start
-hurt_add: adds(or decreases) the given amount to the damage by the given interval(default: 0)
-hurt_interval: the hurt rate per second (default: 1)
-hurt_interval_add: adds(or decreases) an amount of hurtrate by the given interval(default: 0)
-hurt_sound et the soundpath to the wav/ogg file to the sound that the hurted player will make by damage
et the soundpath to the wav/ogg file to the sound that the hurted player will make by damage
-hurt_sound_depends_on_value: when set to 1 the damagesounds volume will depend on the damage amount
maybe combine it with the trigger_heal so a negative damage will heal
i think it would fit the space concept
-Sven
	
	
would be great or additional functions for trigger hurt:
-hurt_delay: how long a player has to be in the trigger that the hurt effect will start
-hurt_add: adds(or decreases) the given amount to the damage by the given interval(default: 0)
-hurt_interval: the hurt rate per second (default: 1)
-hurt_interval_add: adds(or decreases) an amount of hurtrate by the given interval(default: 0)
-hurt_sound
 et the soundpath to the wav/ogg file to the sound that the hurted player will make by damage
et the soundpath to the wav/ogg file to the sound that the hurted player will make by damage-hurt_sound_depends_on_value: when set to 1 the damagesounds volume will depend on the damage amount
maybe combine it with the trigger_heal so a negative damage will heal
i think it would fit the space concept
-Sven



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