Here are some sound aspects which, imo, could be improved:
1) the grenade launching and detonation sounds of the mortar are saturating, which gives a cheap effect.
I mean saturating sounds are not to be forbidden, but it does not fit with the mortar imo. As opposed, the saturating sound of the nex is just perfect.
2) the sound of the footsteps when jumping is still quite heavy. It provides the feeling that our model weighs as an elephant (which btw is even more weird because obviously most models have been fed with diet food). And this provides the feeling of jerky moves.
3) the mg secondary sounds too regular, too mechanical, imo.
To me, 1) and 3) may be only details, but 2) is definitely not.
What do you guys think?
Please adress these 3 points before diverging toward a balance thread.
1) the grenade launching and detonation sounds of the mortar are saturating, which gives a cheap effect.
I mean saturating sounds are not to be forbidden, but it does not fit with the mortar imo. As opposed, the saturating sound of the nex is just perfect.
2) the sound of the footsteps when jumping is still quite heavy. It provides the feeling that our model weighs as an elephant (which btw is even more weird because obviously most models have been fed with diet food). And this provides the feeling of jerky moves.
3) the mg secondary sounds too regular, too mechanical, imo.
To me, 1) and 3) may be only details, but 2) is definitely not.
What do you guys think?
Please adress these 3 points before diverging toward a balance thread.
Fat.bot.Slim