03-26-2011, 11:00 PM
(This post was last modified: 03-26-2011, 11:09 PM by Lee_Stricklin.)
Character animations in Xonotic are definitely, well let's just say not up to par with the rest of the game. From what I understand the process of animating them is absolute hell right now. With that said, I think someone needs to spit out some ideas on how to VERY CHEAPLY animate these character models. I'll start with an idea I got when I was playing the original Unreal. In those games, the character models legs were always positioned in a way where it always looked like their feet were planted on the ground when looking down at them, however that actually wasn't the case and whenever a model looked up or down, their wasn't much if any noticeable segmentation in the model, but instead THE ENTIRE MODEL WOULD TILT DEPENDING ON WHERE THEY WERE LOOKING. It was a very cheap effect that worked in Unreal and Unreal Tournament, the trick is to position the legs in a way to where they don't appear to weird when you look down at them. Just a thought, maybe this can be experimented with and instead of having the weapons move up and down in the weird fashion they do now, get the entire model and maybe their hit box to do that. The leg positioning on the character models in U97 and UT99 had the models always having a foot in front of them and one behind them with their legs bent slightly. The only exception to that was when viewing them outside a match such as when snooping the enemy profiles in the singleplayer or changing your character in the preferences, in which case it would show them in a more normal fashion. I'll post some pics on what I'm talking about there.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.