04-24-2016, 08:26 AM
H there,
I wounder if it's possible to use multiple announcer soundfiles for the same event, so that the client doesn't repeat the same voiceline over and over again.
Example:
I got 3 different files for the "enemy flag taken" event. Each time the flag get's picked up the client randomly playes one of the 3 files.
I also got a, more unrelated, question:
Is it possible to add announcer voicelines for custom events (such as: "30 seconds left", "2 minutes left", "35 kills"),
Something like:
I wounder if it's possible to use multiple announcer soundfiles for the same event, so that the client doesn't repeat the same voiceline over and over again.
Example:
I got 3 different files for the "enemy flag taken" event. Each time the flag get's picked up the client randomly playes one of the 3 files.
I also got a, more unrelated, question:
Is it possible to add announcer voicelines for custom events (such as: "30 seconds left", "2 minutes left", "35 kills"),
Something like:
Code:
"timeleft" "30"
{
"30secondsleft.ogg"
},
"kills" "35"
{
"35killes.ogg"
"35killes2.ogg"
},
"enemyflagtaken"
{
"enemyflagtaken.ogg",
"enemyflagtaken1.ogg"
"enemyflagtaken2.ogg",
}