01-11-2019, 07:35 PM
I have a double helix staircase and obviously everything isn't going to align perfectly with the grid. When it's compiled thankfully every brush remains as is, but if you look hard enough there's some micro-seams along the curve.
I figure if I exported the brush to .obj and put in that .obj as a model it'd get rid of that seam issue (since the edges touch in-editor), but everytime I do that I just get a small cube with a no shader texture on it.
What do I do to get rid of these micro-seams?
I tried to follow along with this.
https://www.katsbits.com/tutorials/idtec...vanced.php
I figure if I exported the brush to .obj and put in that .obj as a model it'd get rid of that seam issue (since the edges touch in-editor), but everytime I do that I just get a small cube with a no shader texture on it.
What do I do to get rid of these micro-seams?
I tried to follow along with this.
https://www.katsbits.com/tutorials/idtec...vanced.php