Create an account


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Deadly Squads gamemode

#1
Star 
Hi everyone, despite my joined date, I've been playing Xonotic since its beginning.

The other day at "The Cyberboat" server I was talking to his (only?) owner about how his server work and the new features he's going to add, and after discussing some ideas, a new game mode came to my mind. My idea is based on Team Fortress game but adding Xonotic spices to the mixture and picking some features from "The Cyberboat" server, so I'm going to describe it below:

Two or more teams fight against each other to win most of the rounds. Every team is composed by 3 (one per order) or more players (various per order) which belong to an "order" and every "order" (there are 3) has different roles: Shooting Order (Sniper, Rocketter and Mortar), Supporting Order (Chameleon, Tank and Electrician) and Mending Order (Medic).

Shooting Order
  1.       Weapons: Blaster, Vortex, Rifle
  2.       Can take armor and health from the ground
  3.       Their shoots deal 25% of extra damage to all roles excepts theirs
  4.       Only useful for long distance playing. On short distance fights are nearly useless
  5.       This role deals the highest damage
  6.       They only can have 100 HP and cannot be over-healed
  7.       They can have from 0 to 100 armor points, and 200 points only temporary if they pick extra armor
  8.       Buffs they can take: Ammo, Bash, Disability, Inferno, Luck, Resistance, Vampire, Vengeance
  9.       Special weapon: Vaporicer
  10.       Nades: Normal (mandatory)
  • Rocketters
  1.       Weapons: Blaster, Hagar, Devastator
  2.       Can take armor and health from the ground
  3.       Don't take extra or reduced damage
  4.       Explosive, controlled and long distance shoots
  5.       Their shoots does not deal extra or reduced damage
  6.       They can have up to 150 HP and cannot be over-healed
  7.       They can have from 0 to 150 armor points
  8.       Buffs they can take: Ammo, Bash, Inferno, Luck, Resistance, Vengeance
  9.       Special weapon: T.A.G. Seeker (modded to target the nearest enemies automatically)
  10.       Nades: Normal (mandatory), Napalm
  • Mortars
  1.       Weapons: Blaster, Mortar, Mine Layer
  2.       Can take armor and health from the ground
  3.       Deals 10% extra damage to snipers
  4.       Can place up to 30 mines throughout the map without exploding. When Mortar dies, the first 5 placed mines are deactivated. Mines can be destroyed shooting to them
  5.       Mines deal 25% extra damage
  6.       They can have up to 100 HP and up to 200 temporary
  7.       They can have from 0 to 100 armor points, and up to 200 temporary
  8.       Buffs they can take: Ammo, Bash, Inferno, Luck, Resistance, Vengeance
  9.       Special weapon: Fireball (modded to only shoot mortar-like ammo)
  10.       Nades: Normal (mandatory), Napalm

Supporting Order
  • Chameleons
  1.       Weapons: One per role except Medic. Blaster is mandatory
  2.       Can take armor and health from the ground
  3.       Don't take extra or reduced damage
  4.       Their usefulness depends on the weapons they have. Weapons reset every 5 deaths or 10 kills.
  5.       Don't deal any extra or lower damage
  6.       They can have up to 100 HP and up to 200 temporary
  7.       They can have from 0 to 100 armor points, and up to 200 temporary
  8.       Buffs they can take: Ammo, Bash, Disability, Inferno, Invisible, Jump, Luck, Magnet, Medic, Resistance, Speed, Vampire, Vengeance
  9.       Special weapon: Fireball (modded to only shoot mortar-like ammo)
  10.       Nades (change on every death, kept if unused. Only refilled after respawning): Normal (mandatory), Napalm, Nitro
  • Tanks (based on this, from 00:00 to 00:45)
  1.       Weapons: Chainsaw (new weapon on Xonotic), Shotgun, MachineGun
  2.       Can't take armor and health from the ground
  3.       Take 70% lower damage
  4.       Very useful on melee
  5.       Don't deal any extra or lower damage
  6.       They can have up to 300 HP and up to 500 temporary
  7.       They can have from 0 to 300 armor points, and up to 400 temporary
  8.       Buffs they can take: Ammo, Disability, Inferno, Luck, Speed, Vengeance
  9.       Special weapon: Heavy Machine Gun (HMG)
  10.       Nades: Normal (mandatory), Entrap
  • Electricians
  1.       Weapons: Blaster, Arc, Electro
  2.       Cant take armor and health from the ground
  3.       Static damage: Every hit electrocutes the enemy, electrocution deals 2 damage points per second until 5 seconds
  4.       Useful to finish enemies
  5.       Tanks are vulnerable to this role, "Static damage" is amplified: On every hit, electrocution deals 5 damage points per second until 6 seconds
  6.       They can have up to 150 HP and up to 250 temporary
  7.       They can have from 0 to 150 armor points, and up to 250 temporary
  8.       Buffs they can take: Ammo, Disability, Magnet, Resistance
  9.       Special weapon:  Heavy Laser Assault Cannon (HLAC)
  10.       Nades: Normal (mandatory), Nitro

Mending Order
  • Medic
  1.       Weapons: Blaster, Heal Machine (new weapon on Xonotic), Crylink
  2.       Can take armor and health from the ground
  3.       Can't take critical hits
  4.       Can heal their mates
  5.       If they are over-healed, over-healing doubles the healing power
  6.       They can have up to 150 HP and up to 200 temporary
  7.       They can have from 0 to 100 armor points, and up to 200 temporary
  8.       Buffs they can take: Ammo, Disability, Magnet, Resistance, Vampire
  9.       Special weapon: Ultra-healer (new weapon on Xonotic. It heals all mates in range at once)
  10.       Nades: Normal (mandatory), Heal, Veil, Entrap

Gamemode mechanics
  1. All nades (except Normal nade) and buffs must be picked from ground
  2. If there are 6 player (3 per team) and a new one joins into the game, a new team must be created using bots
  3. All teams must have the same number of roles and orders. If one team has 2 supporters, all other teams will also have 2 supporters of any role
  4. There is no friendly fire
  5. The team which defeats most rounds, wins
  6. Players can switch teams anytime
  7. Players cannot take two or more buffs at the same time
  8. Weapons cannot be dropped
  9. Players will always start with the weapons of their role
  10. If players run out ammo, they must pick it from the ground
  11. Player will only have one nade per type
  12. Maps will have 10 supply points for ammo, 5 for nades and 3 for buffs. Ammo supply points can be modified in Settings
  13. Jetpack is banned, sry guys
  14. Only Mortars, Chameleons and Electricians can pick Mega Health from the ground

Playing maps: All maps which are large and open could be played on this type of gamemode. We must avoid tiny and very sinuous maps.
Deadly squads on other gamemodes: Thinking about it, Deadly Squads could be combined to Freeze Tag or Clan Arena performing some adjustments.
HUD/model changes: My main focus is to reuse what it is in the game and avoid making unnecessary models/changes which could postpone a new version or overload the project. One idea I have is, for example, to show buffs on maps, I think we should make a generic model for all of them. Same for ammo and nades.
New features: Two new special nades could be implemented. Check "Ammo nade" and "Smoke nade" here


That's it. I'll probably edit this post to change its structure, add new things or improve the writing because I typed as the ideas came to my mind.
And of course, I'm open to any new idea/suggestion if you see some unbalanced stats or want to add a new mechanic... whatever.

Thank you, bye.

P.D.: I would like to thank LegendGuard, he gave me the motivation for writing this post and develop the idea.
P.D. 2: I'm not a programmer... Sad
Reply

#2
(06-23-2021, 03:13 PM)G4m3rLuc3ns1s Wrote: Heal Machine (new weapon on Xonotic)
There's already - arc(it looks like Light gun, but if you attack your ally, you'll heal him)
(06-23-2021, 03:13 PM)G4m3rLuc3ns1s Wrote: Chainsaw (new weapon on Xonotic),
There's already it In SMB MODE
Your idea is nice and just large! I like it! If I would be a programmer, it would be too hard to release!
My maps:
CTF: Trident_ctf, Moon terror;
DM: Checkfriend, Landing hedge;
Duel: tempullit, X air walker;
Kota-dooM: Kota-dooM, Kota-dooM4 (-2);
Race: Map packs;
Special: Triangle, Mid space 'em.

You can check out my other maps here.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] new gamemode catf (collect all the flags) hutty 3 3,911 04-16-2012, 05:24 PM
Last Post: hutty
  [SUGGESTION] Gamemode suggestion - and also for improving rtlights editing Minkovsky 3 5,332 03-02-2011, 09:26 AM
Last Post: Minkovsky
  [SUGGESTION] 2 gamemode ideas _para 4 5,150 05-21-2010, 08:22 PM
Last Post: clanclanclan

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-