11-27-2010, 10:34 PM
I've checked around the forums, but as of yet I haven't come across anything that helps me out on this one...
I know a lot of Quake engine-based games use some form of poly limit for all the different types of models in the game. As I am a rather experienced modeler I'd like to contribute to Xonotic in to that extent, but what I can/can't do depends on if there is a poly limit in Xonotic's engine, and if so, what that limit is.
If anyone knows or can find out I'd appreciate it. I'm mostly concerned about weapon models, but player models would be good to know about, too.
I know a lot of Quake engine-based games use some form of poly limit for all the different types of models in the game. As I am a rather experienced modeler I'd like to contribute to Xonotic in to that extent, but what I can/can't do depends on if there is a poly limit in Xonotic's engine, and if so, what that limit is.
If anyone knows or can find out I'd appreciate it. I'm mostly concerned about weapon models, but player models would be good to know about, too.